In Baldur's Gate 3, players may find themselves in a secret cave beneath Wyrm's Rock Fortress, searching for a legendary dragon said to be sleeping beneath. To reach this dragon, players must first prove their worth in four trials, much like the Trials of Shar back in Act 2.

One such trial is the Trial of Insight, which is the second trial from the left and on the other side of a bridge made of light. The setup for this puzzle is straightforward, but players of Baldur's Gate 3 may struggle because the game doesn't make it clear how to interact with the puzzle pieces.

Updated November 13th, 2023: There are some big puzzles to complete in the Wyrmway beneath Wyrm's Rock Fortress in Baldur's Gate 3 and some of them are a bit easier than others. One puzzle that may give players issues in BG3 is the Chamber of Insight in the Wyrmway. Players will have to deal with an array of flying books and find out which of the people "on trial" truly deserves punishment. To better help players solve the Chamber of Insight in Baldur's Gate 3, the following guide now has a companion video.

RELATED: Baldur's Gate 3: How to Free Counsellor Florrick from Wyrm's Rock Prison

How to Read the Trial of Insight Books

Baldurs Gate 3 Insight Throw

Just like the other trials, players should speak to the statue of Balduran first to learn the premise: there are three people with opinions on what to do after a war has ended. One person's opinions are more harmful than the other two, and the party must strike them down. If the party chooses the right person, they'll pass the Trial of Insight.

The three individuals to choose from are in the back of the cave, and they appear as red illusions. Players can read their names, but they can't speak to them. Instead, players must read the three books that are flying around in the cave, each of which was written by one of the three illusions.

The trouble is that the party can't read the books while they're flying around, and dealing damage to them causes them to explode and become unreadable. Instead, the solution is to enter turn-based mode and have a character try to throw the book. Successfully throwing the book appears to do nothing, but once players leave turn-based mode or let a round elapse, the book will fall to the ground and become readable.

Which Person Should Players Choose?

Baldurs Gate 3 Insight Setup

The three books players need to read are Stedd's The Virtues of Union, Suelto's The Ethic of War, and Amaps' Memoirs. Stedd suggests that smaller nations should join themselves to larger ones when the larger ones threaten to invade. Suelto argues that surrendering kingdoms must be burned to the ground and all its citizens slaughtered. Amaps reminisces about helping to pass laws against discrimination and poor working conditions.

Regardless of the player's personal views, it's clear that Suelto has the most violent and destructive opinion out of the three. With this in mind, players should attack the Suelto illusion. Doing so will please the statue of Balduran, and the party will pass the Trial of Insight.

Baldur's Gate 3 is available now on macOS and PC, and it's coming to PS5 on September 6.

MORE: Best Early Access Games That Made It To 1.0