Baldur's Gate 3 is a promising role-playing game that combines the explorative nature of Dungeons and Dragons with turn-based strategic combat that fans of Divinity: Original Sin will love. As a game with a variety of well-thought-out NPCs as well as brilliant dialogue options, it's easy for players to forget to improve their character.

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This fantasy world has a variety of classes for players to try out, with their specific weapons to specialize in. New weapons can be found while exploring, which can make the time spent against foes much easier. However, with so many interesting choices of weapons, such as blades and axes, it's difficult to decide what is truly the best to equip.

Updated on May 21, 2024, by Megan Smith: Having the right weaponry in BG3 is important for players both playing the regular difficulty of Baldur's Gate 3 and the recently added Honour Mode too. Some of the best weapons in BG3 can be found across all three acts of the RPG and not just the final one. Players don't need to look any further than this article, which not only presents some of the best one-handed weapons in BG3 but also, overall, the best melee weapons and where they can be found, so players won't get lost while trying to be powerful.

25 Stillmaker – Dagger

Hold A Kill In Place

stillmaker dagger

Damage

1d4 + 2

Additional Features

Hold Person - Holds a humanoid still leaving melee attacks to be critical.

Where It Can Be Found

Found inside a cave called the Cave Mouth in Wyrm's Crossing in Act Three.

Rogues don't have to use daggers, but there are plenty of impressive options, with some of the best weapons in BG3 being the Stillmaker. As the name of this dagger suggests, players that use this dagger can make their target completely still as each hit has the chance to Hold Person.

Once paralyzed, the target is open to every hit being a critical, especially as duel-wielding this dagger with another great melee weapon will be sure to increase the overall damage to the target, killing them quickly.

24 Everburn Blade – Greatsword

One Of The Strongest Sword From Act One

Baldur's Gate 3 Everburn Blade in-game item description

Damage

2d6 (+1d4 fire damage)

Additional Features

N/A

Where It Can Be Found

Dropped by Commander Zhalk in the Nautiloid in Act One.

While act one may only be the beginning of the game, players can earn one of the most powerful greatswords in the entire game while they are still on the Nautiloid. The Everburn Blade is dropped by Commander Zhalk, players can earn this blade by killing him or using the Command spell to force the man to drop it.

This sword can then be equipped on any character with proficiency once the player has truly started their adventure in BG3. Not only does this blade do 2d6 slashing damage, but also an additional 1d4 of fire damage.

23 The Watcher's Guide – Spear

When Missing The First Hit, The Second Strike Shouldn't

The Watcher's Guide weapon and the Sorrow weapon in Baldur's Gate 3

Damage

1d8 (two-handed) / 1d6 (one-handed)

Additional Features

Death's Promise - When the spear misses its first attack, the second attack on the target has the advantage from True Strike

Where It Can Be Found

Found inside the Dank Crypt in Act One

One of the biggest positives of the Paladin class is its versatility, and therefore, equipping them with a weapon that matches this play style is the best way for a player to make the most of this class in Baldur's Gate 3. Spears are a great option for this due to players being able to wield them in one hand or two, and therefore, this powerful weapon can be equipped beside a shield or on its own.

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Besides this, The Watcher's Guide isn't any ordinary spear, as this weapon favors those who like to get up close and personal in battle, as many Paladins do. In addition to its decent damage, this spear – which can be found in the Dank Crypt – also possesses the Death's Promise ability, which means if the attack misses, the next attack roll has the advantage.

22 Nature's Snare – Quarterstaff

Ensnare Targets To Keep Them In Place

Nature's Snare in Baldur's Gate 3

Damage

1d8 (two-handed) / 1d6 (one-handed)

Additional Features

Fly Trap - Ensnare a target if it isn't a beast or a plant

Where It Can Be Found

Found inside a locked chest in the Underground Passage of Act One.

Although this quarterstaff doesn't inflict much damage, as it hits foes for a lackluster 1d8's worth, its main strengths come from its weapon skills. Characters proficient in two-handed melee weapons will have the chance to cast Fly Trap when successfully hitting an enemy.

Fly Trap will ensnare an enemy right in its tracks as long as it isn't a plant or a beast. This will stop the foe from attacking allies if they are at a distance, and then they must therefore attempt to break free before they can move again.

21 Sickle Of BOOOAL – Sickle

Advantage On Bleeding Foes

Baldur's Gate 3 Sickle of BOOOAL

Damage

2d4

Additional Features

BOOOAL's Benediction - The player has advantage to hit bleeding targets

Where It Can Be Found

Purchased or looted off of Pooldripp the Zealous in the Festering Cove

Although this usual farming tool may look quite unassuming, the sickle of Boooal which is lovingly written in all capitals in Baldur's Gate 3, is a weapon that some players may take an interest in. Many of its stats are incredibly average; however, it also comes with the buff of Boooal's Benediction that gives the player an advantage when attacking bleeding targets.

Although players have the chance of defeating Boooal – who is a horrid little Redcap – players can find the Sickle of Boooal by defeating Pooldripp The Zealous, who can be found in the Festering Cove in The Underdark.

20 Staff Of Arcane Blessing – Quarterstaff

Increasing Rolls By 1d4

Staff of Arcane Blessing in Baldur's Gate 3

Damage

1d8 (two-handed) / 1d6 (one-handed)

Additional Features

Mystra's Blessing (Bless) - Grant an additional 1d4 to saving or attack rolls, and 2d4 to spell attack rolls

Where It Can Be Found

Found in the cellar of the Arcane Tower, which can only be unlocked by using a ring on the elevator

With similar damage to Nature's Snare, this quarterstaff is also reliant on its weapon skills. As the name suggests, the staff gives the user Mystra's Blessing, which grants them an additional 1d4 to saving throws and attack throws, as well as 2d4 to spell attack rolls.

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The more exciting aspect of this staff is the adventure a player must go on to obtain it. After defeating the boss at the top of the Arcane tower, the player must equip a ring, which will reveal an elevator that requires a Sussur flower to work. Once finally reaching the top, the player will find the staff.

19 Sussur Dagger – Dagger

Silence Spell Casters With Every Hit

Baldur's Gate 3 Sussur Dagger

Damage

1d4 + 1

Additional Features

Applies Silence on impact

Where It Can Be Found

Finish the Masterwork quest in Act One

Daggers aren't a very commonly used weapon in Baldur's Gate 3, but as the best damage-dealing dagger in the game, the Sussur Dagger deserves its mention. It may only deal a 1d4 of piercing damage plus one due to its weapon enchantment, but its weapon skill silences enemies, which is something for players to consider.

Similar to the Silence spell, an enemy struck by this weapon will be unable to cast spells that have a verbal element, which makes it a great weapon to use against wizards or warlocks.

18 Phalar Aluve – Longsword

Help Allies Or Hinder Foes With A Blade That Sings

Phalar Aluve in Baldur's Gate 3

Damage

1d10 + 1 (two-handed) / 1d8 + 1 (one-handed)

Additional Features

Melody - Allows the player to 'Sing' to bless allies or 'Shriek' to hinder and injure foes +1 Performance

Where It Can Be Found

Found on an altar in the Underdark

The Phalar Aluve is another Act One long sword that many players are likely to use for the entirety of their playthrough. While the amount of damage it does may seem rather basic it's an incredible choice for any player that is considering creating a bard due to the minor boost it gives to performance.

Apart from this, players can also use the class action of Melody when they have the sword equipped. This action will allow a player to sing or shriek. Depending on what the player chooses, this can either buff their party or weaken the enemy.

17 Deep Delver – War Pick

Causes Shattered On Hit

A barbarian attacking with the info for Deep Delver on the side in Baldur's Gate 3

Damage

1d8

Additional Features

Deep Delver - Inflicts Shattered when it hits a foe, this causes an extra d4 of damage

Where It Can Be Found

Looted off Elder Brithvar in the Grymforge

As a war pick, this weapon already has a brutal point to it; shaped like an agonizing sickle, the Deep Delver inflicts 1d8 of piercing damage. Proficiencies in this weapon can also increase the brutality of the player's hits, as they cripple and weaken foes.

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Unlike other war picks, this ancestral weapon holds a skill called Dig Deep that has the power to inflict shattered on a hit. This status effect means that when the enemy is hit again, a player can cause an additional 1d4 piercing damage.

16 Sussur Greatsword – Greatsword

Another Silencing Weapon

Baldur's Gate 3 Sussur Greatsword

Damage

2d6 + 1

Additional Features

Silences foes on hit

Where It Can Be Found

Finish the Masterwork quest in Act One

Like the Sussur dagger, the Sussur Greatsword does everything the dagger does but better, as it can hit an enemy for 2d6 slashing damage with an additional plus one due to its weapon enchantment. As long as the user is proficient in martial weapons.

Once again, the weapon skill on this blade can silence an enemy, which means they are unable to cast spells that have verbal elements to them. This is a weapon to bring out when facing primarily spell casters.

15 Blooded Greataxe – Greataxe

Deal More Damage With Less Health

Where to find the Blooded Greataxe in Baldur's Gate 3

Damage

1d12 + 1

Additional Features

Relentless Rage - If the player has 50% hit points or less, they do an extra d4 of slashing damage

Where It Can Be Found

Purchased from Dammon in the Druid Grove or Roah Moonglow in the Shattered Sanctum.

The Blooded Greataxe is a great addition to any barbarian's list of weaponry. Its name will inflict fear, and the glorious 1d12 of damage is sure to leave the enemy in pain, but that isn't all this simple axe is cut out for.

If the wielder is under half health, attacking enemies will allow the player to hit an enemy for another 1d4 of slashing damage, increasing the overall chaos the wielder can perform. As a class that is likely to be taking the hits, this weapon calls out to them.

14 Paleoak – Quarterstaff

A Druidic Staff Just For Druids

A close up of the Druid Kagha and the Pale Oak in Baldur's Gate 3

Damage

1d8 (two-handed) / 1d6 (one-handed)

Additional Features

Faithwarden's Vines - Vines appear from the ground, possibly entangling foes Faithwarden's Stride - The player can't be entangled by vines created by druids

Where It Can Be Found

Must be a druid and spare Kagha in Act One.

Paleoak is another Quarterstaff that may at first appear average, but it actually has two incredible abilities a Druid may be tempted to use. The first is Faithwarden's Vines, which makes the terrain difficult to traverse with it also possibly ensnaring enemies; the next is Faithwarden's Stride, which makes the player no longer affected by ensnare effects from Druids.

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Unlike other weapons mentioned, Paleoak can only be obtained by a player who has created a Druid; this is because the player needs to be able to become Faithwarden, so they can help Kagha. While players may have already taken a dislike to Kagha when first meeting her, they must investigate this Druid, persuade her, and then spare her life to get the Paleoak.

13 Sword Of Justice – Greatsword

Increase Armor Class With A Sword

Sword of Justice in Baldur's Gate 3

Damage

2d6 + 1

Additional Features

Tyr's Protection - Increase the player, or an ally's armor class by two

Where It Can Be Found

Looted or given as a quest reward from Anders at the Risen Road

Players can obtain this sword by helping or killing the Paladin Anders. He and his group are devout believers of the god Tyr and his weapon also matches this belief. Tyr, unfortunately, doesn't strike out but instead protects, and this is exactly what this sword does.

By equipping the Sword of Justice, a player can cast Tyr's protection. This increases the character's armor class by two which is similar to the Shield of Faith spell. Aside from the protection it gives, the sword itself is still a great choice for any frontline fighters, as it deals 2d6+1 worth of slashing damage.

12 Intransigent Warhammer – Warhammer

Knock Foes Prone

Baldur's Gate 3 Intransigent Warhammer

Damage

1d10 (two-handed) / 1d8 (one-handed)

Additional Features

Impulse Blast - Knocks nearby enemies prone after killing an enemy or getting a critical hit

Where It Can Be Found

Found in a chest on a Duergar boat in the Ebon Lake.

Barbarians are sure to be in for a treat when using the Intransigent Warhammer; not only does it do a d10 of damage when held with both hands, but also has a great effect on it. If a player kills an enemy or manages to make a critical hit using the hammer, it has a chance to knock nearby creatures prone with an Impulse Blast.

The only issue with this Warhammer is how late into the first act players receive it. This makes the weapon essentially useless during the early access version of Baldur's Gate 3, with many other weapons gaining far more use. Players may be able to put this hammer to the test further once the game is fully released.

11 Sorrow – Glaive

Pull Enemies Closer

The Glaive Sorrow in Baldur’s Gate 3

Damage

1d10 + 1

Additional Features

Sorrowful Lash (Thorn Whip) - Pull a foe closer to the player and deal 1d4 + the spellcasting modifier worth of damage

Where It Can Be Found

Found inside the Hidden Vault in the Druid Grove.

Although a glaive is like a double-edged sword, its power comes with consequences. The base hit of Sorrow is a decent 1d10+1 of slashing damage that is sure to knock the wind from any foe it lands on. Sorrow is also granted the skill of ensnaring strike, which means any enemy it hits has the chance to be stuck in place.

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However, this is where the issue starts; the user of Sorrow feels guilty after every hit, causing them to take one point of psychic damage. In smaller battles, this may not be an issue. However, the longer the fight, the more noticeable this damage will appear.

10 Faithbreaker – Warhammer

Push Enemies Back With The Power Of The Absolute

Faithbreaker in Baldur's Gate 3

Damage

1d10 + 1 (two-handed) / 1d8 + 1 (one-handed)

Additional Features

Absolute Power - Deal an extra 1d6 of damage and potentially push enemies back

Where It Can Be Found

Dropped by Dror Ragzlin in the Shattered Sanctum.

Similar to Dungeons and Dragons, Warhammers are versatile weapons that can be used either one-handed or two-handed. This changes the amount of damage it can do between 1d8 and 1d10. As an enchanted weapon, players can add another point of bludgeoning damage, but that isn't all; Faithbreaker has the power to occasionally change the base attack into an absolute power attack.

This can be incredibly powerful as it will inflict a further 1d6 of damage and has the power to push an enemy back by seventeen feet. In patch 9, players may wish to use their faith as a Paladin to break the faith of others, as starting as this class will begin the Paladin's journey with a maul. Therefore, players are likely to continue to follow in these footsteps, and the Faithbreaker is a great way to continue this.

9 Duellist Prerogative – Rapier

Graceful Attacks With Necrotic Damage

Duellist's Prerogative in BG3

Damage

1d8 + 3 and 1d4 Necrotic damage

Additional Features

Elegant Duelist - While the player's off-hand is empty, a player can score a critical hit on a 19 as well as gain an extra reaction on a turn Withering Cut - On a hit, a player can use a reaction to deal an extra amount of Necrotic damage equal to their proficiency bonus Dueller's Enthusiasm - If not duel-willing a player to attack twice with this weapon Can cast Challenge to Duel

Where It Can Be Found

Complete the Save Vanra quest in the Lower City

The Duellist Prerogative is a rapier that players are likely to miss during the third act if they don't consider completing the various side quests found while adventuring. The legendary sword is earned by helping a mother be reunited with her child. Players will need to equip the rapier by its lonesome with no shield in sight to use this weapon to its best potential.

Players not only can critical hit on a 19, but they can also react twice during an enemy's turn. Not to mention the necrotic damage it does alongside the base damage.

8 Halberd Of Vigilance - Halberd

Always Be The One To Hit

Baldurs Gate 3 Halberd Of Vigilance

Damage

1d10 + 2 & 1d4 force damage

Additional Features

Sentinel Weapon - Gain advantage in perception and a plus 1 to initiative rolls Adroit Reflexes - When attacking as a reaction, the player gets advantage

Where It Can Be Found

It can be either purchased or looted from Lann Tarv in Moonrise Towers during Act Two.

Players who are looking for a weapon that can attack a foe from a distance during Act Two should look no further than the Halberd of Vigilance. Like the glaive sorrow, players can create a slight amount of distance between themselves and the enemy while using it which may give them the chance to not set off an opportunity of attack.

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Besides its regular damage, when hitting an enemy the player will also deal an additional 1d4 of force damage, not to mention that the player receives an advantage on attack rolls that are done as a reaction.

7 Bloodthirst – Dagger

A Dagger That Exploits Vulnerabilities

Bloodthirst in BG3

Damage

1d4 + 2

Additional Features

Improved Critical - Players can get a critical hit if they roll a 19 Players can cast True Strike (Main-hand only) Foes hit with this weapon become vulnerable to piercing damage (off-hand only) When a foe misses the player, they may retaliate with an attack and gain True Strike

Where It Can Be Found

Looted from Orin in the Bhaal Temple

Bloodthirst is a highly deadly dagger that increases the player's critical hit chance while also making the foe they face weak to its hits. This weapon is perfect for any agile rogue as with every dodge, the player can retaliate with a hit of their own.

The only issue with using Bloodthirst is that players are likely to earn this lethal dagger near the end of the game due to it requiring the player to defeat Orin. Players may wish to leave this till last when playing Baldur's Gate 3 due to the wide variety of side quests to complete in the city.

6 Vision Of The Absolute – Spear

The Spider Killer Spear

Vision Of The Absolute in Baldur's Gate 3

Damage

1d8 (two-handed) / 1d6 (one-handed)

Additional Features

Absolute Night - Blind targets that fail a dexterity saving throw This spear deals an extra 2d6 of damage to foes with multiple sets of eyes

Where It Can Be Found

Find the shaft of the spear on Edowin and combine it with the spearhead, which can be found on the Owlbear mother

While still working like a simple spear that can be wielded by most classes due to its versatility, what sets this spear different from the others is its ability Absolute Night. When attacking with this weapon, the player has the chance to blind their enemy while also randomly doing more damage to foes that have multiple sets of eyes.

Out of all the weapons in Baldur's Gate 3, the Vision of the Absolute is one of the hardest to obtain, as players will need to find the separate pieces of the spear first. Once both parts of the spear have been located, the player can then combine them in their inventory to finally obtain the Vision of the Absolute.