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The Sorcerer is one of the most volatile Classes in all of Baldur's Gate 3 thanks to their wild spells and ability to use Metamagic to enhance their spellcasting skills. Sorcerers are at their best when they put all of their effort into maximizing their damage output, which the Draconic Bloodline subclass offers in spades.

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Baldur's Gate 3: Sorcerer Subclasses, Ranked

Sorcerers in Baldur's Gate 3 have access to three different subclasses. As powerful casters, choosing the right one is key to success.

Unlike Dragonborn, Sorcerers under the Draconic Bloodline don't get a Breath-type spell based on the color chosen. Instead, Draconic Sorcerers get a spell related to their color – in the case of this best Sorcerer build, players can expect to cast a cone of fire or a puddle of Grease. Those are far from the only great spells Sorcerers have in BG3, though.

Updated May 25, 2024 by Erik Petrovich: Now that Baldur's Gate 3 has been out for nearly a whole year, players have a pretty good grasp on what choices you need to make to create the best Sorcerer build BG3 offers. Though our recommended BG3 best Sorcerer build hasn't changed much, basic information on the Sorcerer class itself has been described in more detail below. In addition to the removal of the "guide-in-progress" warning for this guide to the best BG3 Sorcerer Build, this guide has been updated to include more digestible information in the Specs and Proficiencies sections. Look for more insights into the Sorcerer BG3 class in these sections, including a more elaborate description of what abilities and features you can use when you select your Sorcerer subclass.

Sorcerer Class Introduction & Overview

A Human Sorcerer in Baldur's Gate 3

Sorcerer Playstyle & Signature Abilities

"Sorcerers are natural spellcasters, drawing on inherent magic from a gift or bloodline."

The Sorcerer is one of the few Spellcasting-only classes, one that is nearly impossible to build into a melee fighter without multi-classing. Like the Wizard, Sorcerers can access a massive variety of useful spells that range from devastatingly damaging to enraging environmental effects. Unlike Wizards, Sorcerers cannot prepare new spells at will, and they use Charisma as the main spellcasting stat instead of Intelligence. These may all sound like downsides, but Sorcerers make up for their lack of versatility for sheer power.

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Each Sorcerer subclass, and build option, gains incredibly powerful benefits like more AC and HP, compared to other spellcasters, the unique ability to Fly as a Bonus Action, and even completely random effects from Wild Magic. No matter which way one takes a Sorcerer, though, they all have the ability to use Metamagic, and Sorcery Points, to influence their spells. Metamagic can twin spells, make them more likely to hit, change their range, and even allow Sorcerers to cast spells while Silenced.

Base Sorcerer Class Proficiencies: Armor, Weapons, Saving Throws, & Skill Choices

Proficiency Type

Proficiencies Granted/Choices Offered

Sorcerer Armor Proficiencies

  • Robes & Clothing only

Sorcerer Weapon Proficiencies

  • Daggers
  • Quarterstaves
  • Light Crossbows

Sorcerer Saving Throws

  • Charisma
  • Constitution

Sorcerer Skill Proficiency Choices

  • Choose two of the following Skill proficiencies;
    • Arcana
    • Deception
    • Insight
    • Intimidation
    • Persuasion
    • Religion

All Sorcerer Subclasses

Subclass Name

Base Spec Features

Special Spec Proficiencies

Base Spells & Abilities

Draconic Bloodline

  • Draconic Resilience
    • Passive
    • Base AC becomes 13
    • HP increases by 1 for every level in Sorcerer (max of +12)
  • Draconic Ancestry
    • Choose 1 color of Dragon ancestry, which each grant new abilities and enhance spells of the same type
  • Later levels grant more resistance and damage, and the ability to fly

N / A

  • Choose one of the following Draconic Ancestries;
    • Black: Acid, grants Grease
    • Blue: Lightning, grants Witch Bolt
    • Brass: Fire, grants Sleep
    • Bronze: Lightning, grants Fog Cloud
    • Copper: Acid, grants Tasha's Hideous Laughter
    • Green: Poison, grants Ray of Sickness
    • Gold: Fire, grants Disguise Self
    • Silver: Cold, grants Feather Fall
    • Red: Fire, grants Burning Hands
    • White: Cold, grants Armor of Agathys

Storm Sorcery

  • Tempestuous Magic
    • Passive
    • Can use a Bonus Action to Fly until the end of your turn after casting any Spell
  • Later levels grant abilities that enhance or grant additional unique Lightning & Thunder spells

N / A

N / A

Wild Magic

  • Wild Magic
    • Passive
    • Whenever you cast any Spell, you have a chance to trigger a random Magic effect chosen from a list of almost 25 possibilities
  • Tides of Chaos
    • Passive, Toggleable
    • When enabled, gain Advantage on your next Attack, Check, or Saving Throw
    • Has a very high chance to trigger Wild Magic
  • Later levels let you use Sorcery Points to grant extra bonuses or penalties to targets, and trigger Wild Magic on enemy spells

N / A

  • All Wild Magic effects
    • Action Surge
    • Blur
    • Burning
    • Cambion
    • Cats and Dogs
    • Entangle
    • Explosive Healing
    • Enchant Weapon
    • Enlarge/Reduce
    • Flight
    • Fog
    • Polymorph
    • Resilient Sphere
    • Shield
    • Slow
    • Spike Growth
    • Speak with Animals
    • Summon Mephit
    • Sorcery Points
    • Swap
    • Teleport
    • Telekinesis
    • Turn Magic

Sorcerer Class Features – Level By Level

Class Feature

Proficiency Bonus

Sorcerer Lvl 1

  • Spellcasting
  • Subclass choice

+2

Sorcerer Lvl 2

  • Sorcery Points: 2
  • Metamagic choice x2
    • Allows the Sorcerer to use Sorcery Points for unique spell effects
  • Create Spell Slot
    • Bonus Action
    • Creates a Spell Slots from Sorcery Points
  • Create Sorcery Point
    • Bonus Action
    • Creates Sorcery Points from Spell Slots

+2

Sorcerer Lvl 3

  • Sorcery Points: 3
  • Metamagic choice x1

+2

Sorcerer Lvl 4

  • Sorcery Points: 4
  • Feat choice

+2

Sorcerer Lvl 5

  • Sorcery Points: 5

+3

Sorcerer Lvl 6

  • Sorcery Points: 6
  • Subclass feature

+3

Sorcerer Lvl 7

  • Sorcery Points: 7

+3

Sorcerer Lvl 8

  • Sorcery Points: 8
  • Feat choice

+3

Sorcerer Lvl 9

  • Sorcery Points: 9

+4

Sorcerer Lvl 10

  • Sorcery Points: 10
  • Metamagic choice x1

+4

Sorcerer Lvl 11

  • Sorcery Points: 11
  • Subclass feature

+4

Sorcerer Lvl 12

  • Sorcery Points: 12
  • Feat choice

+4

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Sorcerer Spell Slots & Prepared Spells – Level By Level

Known Spells

Cantrips Known

Lvl 1 Slots

Lvl 2 Slots

Lvl 3 Slots

Lvl 4 Slots

Lvl 5 Slots

Lvl 6 Slots

Sorcerer Lvl 1

2

4

2

Sorcerer Lvl 2

3

4

3

Sorcerer Lvl 3

4

4

4

2

Sorcerer Lvl 4

5

5

4

3

Sorcerer Lvl 5

6

5

4

3

2

Sorcerer Lvl 6

7

5

4

3

3

Sorcerer Lvl 7

8

5

4

3

3

1

SorcererLvl 8

9

5

4

3

3

2

Sorcerer Lvl 9

10

5

4

3

3

3

1

Sorcerer Lvl 10

11

6

4

3

3

3

2

Sorcerer Lvl 11

12

6

4

3

3

3

2

1

Sorcerer Lvl 12

13

6

4

3

3

3

2

1

Best BG3 Sorcerer Build: Draconic Bloodline Overview

Baldurs Gate 3 Drow Sorcerer Draconic Ancestry Red

What Makes Draconic Bloodline the Best BG3 Sorcerer Subclass?

"Your veins carry draconic magic, the result of a powerful dragon ancestor."

The Fly ability granted by Storm Sorcery subclass is indeed powerful, though Wild Magic has a tendency to cause chaos and go wrong in all the worst (and funniest) ways. Draconic Bloodline Sorcerers are able to not only more easily control The Weave than Wild Magic users, but they also have better survivability than the Storm Sorcery subclass thanks to the extra HP and Draconic Resilience passive, which boosts Armor when not wearing any (aside from robes).

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All Baldur's Gate 3 Wizard Subclasses, Ranked

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Though Sorcerers might think they should stay away from combat, a Draconic Bloodline Sorcerer performs just as well up close as they do at a range. Their higher AC and HP compared to other casters is really noticeable, and the class' use of Metamagic skills to amplify the effects of their spellcasting just makes close-range and AoE spells hit more often, or hit harder.

Draconic Bloodline Sorcerers can choose a color of their Draconic Ancestry, which offers both a visual change to a character's model as well as a new ability. Of the eight choices of Ancestry, Red and Black are arguably the most useful. The Red Ancestry grants Burning Hands, a short-range cleaving spell with Fire damage, while the Black Ancestry grants the Grease spell, which can be ignited with any source of Fire and has a good chance to knock enemies Prone.

Draconic Bloodline Subclass Features – Level By Level

Draconic Bloodline Sorcerer Lvl 1

  • Draconic Resilience
    • Passive Ability
    • When not wearing Armor, base AC is set to 13
  • Draconic Resilience: HP
    • Passive Ability
    • HP is increased by 1 for every Sorcerer Level
  • Subclass/Dragonic Ancestry choice

Draconic Bloodline Sorcerer Lvl 6

  • Elemental Affinity: Damage
    • Passive Ability
    • Spells that deal the same damage as the Sorcerer's Ancestry get CHA modifier bonus damage
  • Elemental Affinity: Resistance
    • Reaction
    • After casting a spell of the Sorcerer's Ancestry type, can spend 1 Sorcery Point to gain Resistance to that type

Draconic Bloodline Sorcerer Lvl 11

  • Flight
    • Passive Ability
    • Sorcerer can now Fly without an Action or Bonus Action, relying solely on Movement Distance

Best BG3 Sorcerer Build: Roleplay & Character Creation Choices

A Half-Elf Drow Dark Urge smiling ominously in Baldur's Gate 3

Best BG3 Sorcerer Race: Drow, or Wood Half Elf

The Drow are one of the most versatile, role-filling Races in Baldur's Gate 3 for a few important reasons. Their enhanced Darkvision is not to be sneered at, especially when one considers that it helps spells hit their targets in the dark. Plus, Drow have Advantage on Perception through Keen Senses. The additional proficiency in Rapiers, Shortswords, and Hand Crossbows can come in handy sometimes, though Sorcerers tend to stick with a Quarterstaff for their main weapon.

The three Drow cantrips – Dancing Lights, Faerie Fire, and Darkness – are all situationally useful, too. Faerie Fire, granted at Level 3, is the most useful as it grants Advantage on all attacks against affected targets.

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The Wood Half-Elf is another very strong choice for the best Sorcerer BG3 race because of its improved movement. Though the Wood Half Elf doesn't have any notable spells like the Drow race, this extra 1.5m movement distance is a bigger benefit than it might seem, and all Half-Elf subraces get immunity to Sleep as well as Advantage against being Charmed from Fey Ancestry. The Drow is the more powerful race, but Half-Elf can be better for Sorcerers who have difficulty navigating combat before unlocking spells like Misty Step.

Best Sorcerer Backgrounds in BG3: Noble or Sage

The Sorcerer pairs best with the Noble or Sage Backgrounds because they will naturally trigger Inspiration moments more often. Nobles get proficiency in History and Persuasion, and tend to trigger inspiration when performing noble, heroic acts (or literally engaging with the nobility of Baldur's Gate and beyond). Sages, on the other hand, gain proficiency in Arcana and History, and tend to trigger Inspiration when engaging with the mystical and magical elements of the world, like uncovering a lost book, or figuring out the historical background of a statue.

Either way, Sorcerers will have plenty of ways to get Inspiration from these two backgrounds. However, they do remove some choices from the starting Skill Proficiency list for the class.

Best BG3 Sorcerer Skill Proficiency Choices: Persuasion and Deception

Sorcerers can choose two skills from a list of six, but depending on the background you choose, one will not be an option (as it will already be taken). The Noble background gives proficiency on History and Persuasion, which removes one choice from the Sorcerer's relatively brief list of six skill proficiencies. The Sage gives both Arcana and History proficiency, once again leaving Sorcerers with five remaining options.

No matter which Sorcerer background you choose, make sure to get the Persuasion proficiency. Both Deception and Insight serve as equally viable backups for the sake of unlocking dialogue options, but Deception tends to come up more often. If you get Persuasion through the Noble background, pick up Insight or Intimidation instead.

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Best BG3 Sorcerer Feats: Alert, War Caster, and Spell Sniper

  • Alert Effects: You gain +5 to Initiative and can't be Surprised
  • War Caster Effects: Grants two new passive abilities, War Caster: Concentration and War Caster: Opportunity Spell
    • Concentration is a passive that grants Advantage on Concentration Saving Throws
    • Opportunity Spell lets you cast Shocking Grasp on enemies that move away from melee range instead of attacking them normally
  • Spell Sniper Effects: The number needed to roll a Critical Hit for Spells is reduced by 1 (so, instead of hitting a 20, you need a 19 or a 20).
    • Additionally, learn one Cantrip from a select list of level 1 Cantrips.

Best Sorcerer Ability Scores & Stat Distribution

STR

DEX

CON

INT

WIS

CHA

Base

8

16

14

10

10

16

Modifier

-1

+3

+2

0

0

+3

Feats, Spells, & Other Choices For Draconic Sorcerer Builds

baldurs-gate-3-sorcerer-crystal

Class Level

Choices & Recommendations

Level 1

  • Subclass Choice
    • Draconic Bloodline
  • Best Draconic Ancestry Choice
    • Black or Red
  • Best Cantrip Choices
    • Blade Ward, Mage Hand, Fire Bolt, Ray of Frost
  • Best Level 1 Sorcerer Spells
    • Magic Missile, Thunderwave (Lvl 1 Slots)

Level 2

  • Best Metamagic Choices
    • Careful Spell, Twinned Spell
  • Best Level 1 Sorcerer Spells
  • Ice Knife (Lvl 1 Slot)

Level 3

  • Best Metamagic Choice
    • Heightened Spell
  • Best Level 1 Sorcerer Spells
    • Misty Step (Lvl 2 Slot)

Level 4

  • Best Feat Choice
    • Alert
  • Best Cantrip Choices
    • Minor Illusion or Dancing Lights
  • Best Level 4 Sorcerer Spells
    • Cloud of Daggers OR Web (Lvl 2 Slots)

Level 5

  • Best Level 5 Sorcerer Spells
    • Fireball (Lvl 3 Slot)

Level 6

  • Best Level 6 Sorcerer Spells
    • Counterspell (Lvl 3 Slot)

Level 7

  • Best Level 7 Sorcerer Spells
    • Wall of Fire or Blight (Lvl 4 Slots)

Level 8

  • Best Feat Choice
    • War Caster or Spell Sniper
  • Best Level 8 Sorcerer Spells
    • Confusion or Polymorph (Lvl 4 Slots)

Level 9

  • Best Level 9 Sorcerer Spells
    • Cloudkill (Lvl 5 Slot)

Level 10

  • Best Metamagic Choice
    • Quickened Spell OR Subtle Spell
  • Best Cantrip Choice
    • Friends
  • Best Level 10 Sorcerer Spells
    • Cone of Cold or Insect Plague (Lvl 5 Slots)

Level 11

  • Best Level 11 Sorcerer Spells
    • Chain Lightning or Disintegrate (Lvl 6 Slots)

Level 12

  • Best Feat Choice
    • War Caster or Spell Sniper (whichever wasn't already selected)
  • Best Level 12 Sorcerer Spells
    • Eyebite or Arcane Gate (Lvl 6 Slots)
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Best Sorcerer Equipment: Armor & Accessories

baldurs-gate-3-dragonborn-monk

This section covers the best equipment for Draconic Sorcerers in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.

  • Items with bolded names are new options for the build in each Act, and may replace older pieces of equipment.
  • Items with unbolded names must be acquired in earlier Acts, but are strong enough that they don't need to be replaced in Acts 2 or 3.

Best Draconic Sorcerer Items & Equipment: Act 1

Name

Effect

Location

Head

Shadespell Circlet

  • +1 to Spell Save DC when Obscured

Sold by Omeluum, after completing his brief questline

Cloak

Deathstalker Mantle

  • Grants Expertise in Stealth
  • Wearer can become invisible for two turns upon killing an enemy

Only available to Dark Urge origin characters, after Alfira joins the camp

Chest

Robe of Summer

  • Grants the wearer Resistance to Cold damage

Looted from the secret vault of the Druid Grove

Gloves

Bracers of Defence

  • +2 to AC when not wearing any armor, or using a shield

Looted in the hidden cellar of the Blighted Village

Boots

Disintegrating Night Walkers

  • Can't be enwebbed, entangled, ensnared, and can't slip
  • Grants Misty Step

Drops from True Soul Nere in the Grymforge

Neck

Pearl of Power

  • Grants the Pearlescent Restoration ability, which restores Spell Slots

Purchased from Omeluum in the Myconid Colony

Ring 1

Ring of Protection

  • +1 to AC and Saving Throws

Steal the Druid Idol in the Emerald Grove for Mol

Ring 2

Ring of Arcane Synergy

  • When the wearer deals damage with a Cantrip, they gain Arcane Synergy for two turns

Drops from guards just outside Creche Y'llek in Rosymorn Monastery

Main Weapon

Melf's First Staff

  • +1 to Spell Save DC and Spell Attacks
  • Grants the Melf's Acid Arrow spell

Purchased from Blurg in the Myconid Colony

Offhand

N/A

N/A

N/A

Best Draconic Sorcerer Items & Equipment: Act 2

Name

Effect

Location

Head

Fistbreaker Helm

  • +1 to Spell Save DC
  • +1 to Initiative

Sold by Lann Tarv in Moonrise Towers

Cloak

Cloak of Protection

  • +1 to AC and saving throws

Purchased from Quartermaster Talli in the Last Light Inn

Chest

Robe of Exquisite Focus

  • +1 to Spell Save DC

Purchased from Araj Oblodra in Moonrise Towers

Gloves

Bracers of Defence

  • +2 to AC when not wearing any armor, or using a shield

Looted in the hidden cellar of the Blighted Village (Act 1)

Boots

Disintegrating Night Walkers

  • Can't be enwebbed, entangled, ensnared, and can't slip
  • Grants Misty Step

Drops from True Soul Nere in the Grymforge (Act 1)

Neck

Spellcrux Amulet

  • Grants an additional Arcane Spell Slot restoration charge

Drops from The Warden of Moonrise Towers

Ring 1

Ring of Mental Inhibition

  • Enemies that fail a Saving Throw against the wearer's attacks gain Mental Fatigue, penalizing saving throws further

Found in a chest in the House in Deep Shadows

Ring 2

Killer's Sweetheart

  • After killing a target, the next attack made by the wearer is automatically a Critical Hit
  • Works once per Long Rest

Found on the ground after the Self-Same Trial in the Gauntlet of Shar

Main Weapon

Melf's First Staff

  • +1 to Spell Save DC and Spell Attacks Grants the Melf's Acid Arrow spell

Purchased from Blurg in the Myconid Colony

Offhand

N/A

N/A

N/A

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Best Draconic Sorcerer Items & Equipment: Act 3

Name

Effect

Location

Head

Hood of the Weave

  • +2 Spell Save DC and Spell Attack

Purchased from Mystic Carrion in Philgrave's Mansion

Cloak

Cloak of the Weave

  • +1 Spell Save DC and Spell Attacks
  • Can Absorb Elemental damage once ever Short Rest, and reflects some in next attack

Purchased from Helsik in the Devil's Fee, in the Lower City

Chest

Robe of the Weave

  • +1 Spell Save DC and Spell Attacks
  • Successful Saving Throws against incoming effects also heal 1-6 HP

Found in an ultra-secret part of Ramazity's Tower, below the normally-accessible area

Gloves

Quickspell Gloves

  • Can interchangeably use Bonus Actions as Actions for this turn, once per short rest

Purchased from front desk projection at Sorcerous Sundries in Lower City of Baldur's Gate

Boots

Disintegrating Night Walkers

  • Can't be enwebbed, entangled, ensnared, and can't slip
  • Grants Misty Step

Drops from True Soul Nere in the Grymforge (Act 1)

Neck

Magic Amulet

  • Wearer can use a Reaction to make an Attack or Saving Throw with Advantage

Reunite Sarin's skull with her skeleton near the Undercity Ruins Waypoint in the Baldur's Gate 3 sewers

Ring 1

Ring of Mental Inhibition

  • Enemies that fail a Saving Throw against the wearer's attacks gain Mental Fatigue, penalizing saving throws further

Found in a chest in the House in Deep Shadows (Act 2)

Ring 2

Killer's Sweetheart

  • After killing a target, the next attack made by the wearer is automatically a Critical Hit
  • Works once per Long Rest

Found on the ground after the Self-Same Trial in the Gauntlet of Shar (Act 2)

Main Weapon

Markoheshkir

  • +1 to Spell Save DC and Spell Attacks
  • Grants the ability to negate the spell slot cost of the next spell

Reach the lower level of Ramazith's Tower – where players meet Lorroakan – and interact with the "Below" symbol

Offhand

N/A

N/A

N/A

Best Sorcerer Multiclass Choices & Builds

Baldur's Gate 3 Halfling As A Warlock In Character Creation

Players can choose to Multiclass beginning at Level 2. Look for the "Add Class" button on the top right of the level up overview menu – this will open up a new menu where players can choose one of any other class in Baldur's Gate 3 when selected.

Warlock Multiclass – Sorcerer 10/Warlock 2

The Sorcerer and Warlock multiclass build is one of the most popular in BG3 because of high damage potential, both class' reliance on Charisma, and the added bonuses that the Warlock class can provide to a Sorcerer, like armor proficiency. With just two points invested in Warlock (after around level 5), players gain access to the most powerful Cantrip in BG3 and modifiers that further enhance its damage.

At Level 2, a Warlock can choose two Eldritch Invocations, like Repelling Blast and Agonizing Blast, and gain two Level 1 spell slots that refresh with each short rest. With spells like Haste, as well as the Sorcerer's Metamagic options like Quickened Spell, this simple cantrip becomes one that can strike an enormous number of enemies at once. By investing further in Warlock, players can hit even more times with Eldritch Blast and gain Pact Boons, but this of course comes at the cost of late-game Sorcerer abilities.

Wizard Multiclass – Sorcerer 11/Wizard 1

The Sorcerer class is pretty powerful on its own, and the Warlock is the only option that adds meaningful damage to the class' already-powerful toolkit. However, by speccing into the Wizard class, the Sorcerer gains the ability to learn spells from Scrolls, vastly expanding its repertoire of options.

Sorcerers are not prepared spellcasters, and must select their available spells from their known spells when they level up. It's important to optimize a Sorcerer's spell list with each level up and cut some abilities to make room for new ones – putting one level into Wizard early gives you more options to choose from, though it becomes a bit useless at max level, when Sorcerers can no longer swap spells.

Consider going down to Sorcerer 10 and putting two levels in Wizard to unlock the Evocation subclass. This comes with the Sculpt Spells passive, negating the negative effects of your spells on allies in their area of effect (like Fireball).