Table of contents

Rangers have three very distinct builds available to them in Baldur's Gate 3: Hunter, Beast Master, and Gloomstalker. When it comes down to it, having more party members with more abilities to throw down in combat is often better than higher single-target damage. As such, the Beast Master is easily the best pure Ranger build in BG3.

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All Baldur's Gate 3 Ranger Subclasses, Ranked

The Ranger mixes martial prowess with nature magic to great effect in Baldur's Gate 3, and its subclasses offer further benefits.

Beast Master Rangers are able to summon a companion that's far stronger, and far more useful, than the Find Familiar spell available to other classes. The Summon Companion skill is the bread and butter of this best Ranger BG3 build, as players are able to control a Bear to keep enemies under their control while firing off arrows from afar without a fear in the world.

Updated May 25, 2024 by Erik Petrovich: Now that Baldur's Gate 3 has been out for nearly a whole year, players have a pretty good grasp on what choices you need to make to create the best Ranger build BG3 offers. Though our recommended BG3 best Ranger build hasn't changed much, basic information on the Ranger class itself has been described in more detail below. In addition to the removal of the "guide-in-progress" warning for this guide to the best BG3 Ranger Build, this guide has been updated to include more digestible information in the Specs and Proficiencies sections. Look for more insights into the Ranger BG3 class in these sections, including a more elaborate description of what abilities and features you can use when you select your Ranger subclass.

Ranger Class Introduction & Overview

Baldurs Gate 3 Best Ranger Build Race Gnome

Ranger Playstyle & Signature Abilities

"Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey."

Rangers are a damage-oriented class that can either focus on their ability to track, hunt, and kill targeted prey, or summon an Animal Companion as a controllable ally. Despite their name, Rangers aren't limited to Ranged combat, but just about all of the major BG3 Ranger builds rely on Ranged skills for the majority of their damage.

Even if one doesn't choose the Gloomstalker subclass, which grants a bit of spellcasting ability, Rangers can access a limited number of spells that can help control the battlefield from afar.

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Baldur's Gate 3: Best Summons, Ranked

Magic within Baldur's Gate 3 means that most players will be able to summon something to aid them in battle, but some summons prove to be more useful.

Rangers' unique class features are the Favored Enemy and Natural Explorer traits, which grant bonuses and unique abilities depending on which options players select. These bonuses only apply in specific situations, but as Rangers level up, they gain the benefits of more and more selections. Rangers also are able to become Invisible at will while standing still later on, as well as avoid the negative slowing effects of Difficult Terrain.

Base Ranger Class Proficiencies: Armor, Weapons, Saving Throws, & Skill Choices

Proficiency Type

Proficiencies Granted/Choices Offered

Ranger Armor Proficiencies

  • Light Armor
  • Medium Armor
  • Shields

Ranger Weapon Proficiencies

  • Simple Weapons
  • Martial Weapons

Ranger Saving Throws

  • Dexterity
  • Strength

Ranger Skill Proficiency Choices

  • Choose three of the following Skill proficiencies;
    • Animal Handling
    • Athletics
    • Insight
    • Investigation
    • Nature
    • Perception
    • Stealth
    • Survival

All Ranger Subclasses

Subclass Name

Base Spec Features

Special Spec Proficiencies

Spells & Abilities

Beast Master

  • Summon Companion
    • Action, recharges every Short Rest
    • Grants the ability to summon a Bear, Boar, Raven, Wolf, or Wolf Spider companion
  • Later levels increase the effectiveness of your Companion through extra attacks, new abilities, and enhanced stats

N / A

  • Summon Companion
    • Bear
    • Boar
    • Dire Raven
    • Wolf
    • Wolf Spider

Gloomstalker

  • Umbral Sight
    • Grants two abilities: Umbral Shroud, which turns you invisible, and Superior Darkvision, a passive
  • Grants Disguise Self as an Always-Prepared spell
  • Dread Ambusher
    • +3 to Initiative
    • On your first turn in Combat, Movement distance is extended by 3m, and can make an extra attack worth 1d8 damage.
    • Grants three Dread Ambusher Actions
  • Superior Darkvision
  • Later levels grant WIS/INT Saving Throw proficiency
  • Umbral Sight
    • Umbral Shroud: Allows you to go invisible if you are concealed
    • Superior Darkvision: Allows sight up to 24m in darkness
  • 3x Dread Ambusher abilities;
    • Dread Ambusher (Melee): extra Melee attack
    • Dread Ambusher (Ranged): extra Ranged attack
    • Dread Ambusher (Hide): Bonus Action to Hide via a Stealth check

Hunter

  • Hunter's Prey
    • Grants a choice between three unique Hunter Ranger bonuses, each of which targets specific combat situations or enemy types
  • Later levels grant another choice between three abilities, the Volley spell, and the close-ranged Whirlwind Attack

N / A

  • Choose 1x Hunter's Prey ability;
    • Colossus Slayer: Once per turn, you can deal an extra 1d8 damage if the target is below max HP
    • Giant Killer: When fighting Large or bigger enemies, you can use a Reaction to make melee attacks
    • Horde Breaker: Can attack two enemies standing next to each other at the same time with either a Melee or Ranged flourish

Ranger Class Features – Level By Level

Class Feature

Proficiency Bonus

Ranger Lvl 1

  • Favored Enemy choice
  • Natural Explorer choice

+2

Ranger Lvl 2

  • Spellcasting
  • Fighting Style choice

+2

Ranger Lvl 3

  • Subclass choice

+2

Ranger Lvl 4

  • Feat choice

+2

Ranger Lvl 5

  • Extra Attack
    • Can take another attack without spending an Action after an attack

+3

Ranger Lvl 6

  • Favored Enemy choice
  • Natural Explorer choice

+3

Ranger Lvl 7

  • Subclass Feature

+3

Ranger Lvl 8

  • Feat choice
  • Land's Stride: Difficult Terrain
    • Ranger no longer receives Movement Distance penalty on difficult terrain

+3

Ranger Lvl 9

  • NONE

+4

Ranger Lvl 10

  • Favored Enemy choice
  • Natural Explorer choice
  • Hide in Plain Sight
    • Action
    • Turns the caster Invisible, and grants a +10 to Stealth
    • Ranger must remain still, movement cancels the Invisibility effect

+4

Ranger Lvl 11

  • Subclass Feature

+4

Ranger Lvl 12

  • Feat choice

+4

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Ranger Spell Slots & Prepared Spells – Level By Level

Known Spells

Lvl 1 Slots

Lvl 2 Slots

Lvl 3 Slots

Ranger Lvl 1

-

Ranger Lvl 2

2

2

Ranger Lvl 3

3

3

Ranger Lvl 4

3

3

Ranger Lvl 5

4

4

2

Ranger Lvl 6

4

4

2

Ranger Lvl 7

5

4

3

Ranger Lvl 8

5

4

3

Ranger Lvl 9

6

4

3

2

Ranger Lvl 10

6

4

3

2

Ranger Lvl 11

7

4

3

3

Ranger Lvl 12

7

4

3

3

Best BG3 Ranger Build: Beast Master Overview

Baldurs Gate 3 Beast Master Build Level Up Screen Bounty Hunter

What Makes Beast Master the Best BG3 Ranger Subclass?

"Beast Masters bind themselves to an animal companion, sharing an intelligent bond that flourishes in and out of combat."

The Beast Master Ranger is a hybrid ranged support and melee bruiser, capable of dishing out tons of damage and controlling enemy attacks with the Summon Companion ability. Beast Master Ranger is the best Ranger build in Baldur's Gate 3 right now because it gives players a full-strength extra companion in the party – a Bear, for the purposes of this build.

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During combat, Beast Master Rangers are able to take a turn for both their own character and their summoned animal. The Bear has the ability Goading Roar and a big pool of HP, making them the perfect distraction for melee enemies while the Ranger rains arrows (and other ranged attacks) from afar.

Hunters and Gloom Stalkers technically can do more damage, but players have to be fighting their preferred enemy types or in the right stealthy circumstances. Beast Master Rangers are much more versatile and provide both damage and support for a whole party through their companion and Ranger spells.

Beast Master Subclass Features – Level By Level

Beast Master Ranger Lvl 3

  • Summon Companion
    • Action
    • Can summon a Bear, Boar, Dire Raven, Wolf, or Spider animal companion

Beast Master Ranger Lvl 5

  • Companion's Bond
    • Passive Ability
    • Ranger's Proficiency Bonus is added to animal companion's AC and damage
  • Animal companion base HP raised

Beast Master Ranger Lvl 7

  • Exceptional Training
    • Passive Ability
    • Animal companion can use Dash, Disengage, and Help as Bonus Actions

Beast Master Ranger Lvl 8

  • Animal companion base HP raised

Beast Master Ranger Lvl 11

  • Bestial Fury
    • Passive Ability
    • Animal companion can take an extra Attack whenever they use an Attack action
  • Animal companion base HP raised

Best Companions for a Beast Master Ranger

There are a lot of large animals that Rangers can choose from in the Beast Master build, but only one of them has an ability that forces enemies to focus on them: the Bear. The companion Bear has 19 HP base, which is upgraded to 39 at Level 5, as well as the Goading Roar (the Taunt) and Claws, which deals Cleave damage in a short range. The other companion animals can be more damaging or more useful situationally, but the Bear will generally provide the best utility to a Beast Master Ranger, especially if they plan to fight at a range.

Best BG3 Ranger Build: Roleplay & Character Creation Choices

Minsc as a Ranger

Best BG3 Ranger Race: Half Wood Elf

The Half Wood Elf is the best Ranger race in BG3 for players who don't particularly like the idea of playing as a Gnome. The Half Wood Elf has one of the longest movement distances of any Race, and they gain proficiency in Stealth for free, which is really useful for skirting around combat to get the perfect ranged angle. This, plus improved perception from Keen Senses and abilities from Fey Ancestry, makes the Half Wood Elf particularly useful for the Beast Master build playstye.

The Forest Gnome is a viable backup choice for Rangers thanks to Talk With Animals. The Talk With Animals spell is free to cast at will for Forest Gnomes from Level 1, which would usually be one of the Ranger's many options for a spell at Level 2. It's great for talking with your companion or other animals out in the world of Baldur's Gate 3 – plus, Forest Gnomes have the Gnome Cunning passive, granting advantage on INT, WIS, and CHA Saving Throws.

Best BG3 Ranger Favoured Enemy: Bounty Hunter

The Ranger's Favored Enemy choice is tough, and it works differently than it did in the tabletop Dungeons and Dragons. Of the choices available, the Bounty Hunter is arguably the most useful Favored Enemy when paired with Summon Companion. When the Bounty Hunter Ranger Ensnares an enemy, they gain Disadvantage on their Saving Throw against being rooted, leaving them writhing in agony without being able to move more often. Simply send in your Bear to finish the job.

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Baldur's Gate 3: Every Druid Subclass, Ranked

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Best BG3 Natural Explorer Trait: Beast Tamer

The Natural Explorer traits for Rangers in BG3 have been changed from Fifth Edition D&D, too. There are three versions of Wasteland Wanderer granting different resistances, Urban Tracker for the Sleight of Hand proficiency, and Beast Tamer, which grants the Find Familiar ability. Having yet another companion in combat can be really helpful, but the summons available through Find Familiar aren't very strong. Choose one with some utility, like the Raven or the Cat, who can inflict status effects on enemies or distract them instead of engaging in direct combat.

Best Ranger Backgrounds in BG3: Folk Hero or Outlander

The Folk Hero background grants proficiency in Animal Handling and Survival, both skills that are also choices for Ranger starting skill proficiencies. Typically, Folk Hero characters will earn Inspiration from performing feats of heroism, mostly in the form of saving NPCs or discussing your feats.

The Outlander background grants proficiency in Athletics and Survival, which leaves most every other Ranger skill proficiency up for grabs. This background triggers inspiration when conquering the wilds in various ways, including defeating or otherwise getting past powerful enemies, and exploring (and surviving) the various hostile areas players can get to.

Ultimately, either background will work just find for Rangers, but it depends on your personal playstyle. Folk Hero characters typically are better for players who like to engage in side quests and save others, while Outlanders are more oriented for players who like to perform great feats on their own.

Best BG3 Ranger Skill Proficiency Choices: Perception, Investigation, and Nature

Rangers get to pick three Skills from a large list of options, but depending on your background choice, some skills might not be available (because you're already proficient in them).

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Taking the Folk Hero background as a Ranger leaves Athletics, Insight, Investigation, Nature, Perception, and Stealth open to take (though Wood Elves get Perception and Stealth proficiency, too), while the Outlander background leaves everything but Athletics up for the taking.

Whether you are a Wood Elf or not, Perception is an important proficiency to have, so prioritize picking it up. Nature, Investigation, and Insight are all very useful in RP situations and for opening up new dialogue choices, too. Of these choices, Investigation and Nature arguably suit the Ranger best, but if you plan to interact with a lot of NPCs and dialogues, Insight can be a better choice.

Best Beast Master Animal Companion: Wolf Spider

From the moment players unlock their Battle Master Animal Companion, all five options are available, and no additional companion choices unlock at later levels. There is the Wolf, Bear, Dire Raven, Boar, and Wolf Spider – and of the five, the Wolf Spider provides the most utility and damage output.

The Wolf can deal decent single-target damage but lacks helpful abilities at later levels. Bears can be strong, but are a bit bland, and Boars can rage and charge into combat, but don't offer much additional utility. Ravens can summon allies and cause status effects, but the Wolf Spider can poison enemies, summon an infestation, create webs, and provide meaningful CC to the party through the Cocoon ability.

Best BG3 Ranger Fighting Style for the Beast Master Subclass: Archery

Of the four Fighting Styles that become available to Rangers at Level 2, one makes the most sense for the Beast Master build. Because Beast Master Rangers don't get into the melee side of things too much, players should choose Archery for their Level 2 Fighting Style.

This BG3 build thrives when the Ranger stays far away from the fight, firing arrows and casting the occasional spell, while their companion Wolf Spider keeps melee enemies' attention. Pick up this style to empower the Ranger's ability to deal reliable ranged damage, as the other options just don't do much for this type of playstyle.

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Best BG3 Ranger Feats: Alert, Sharpshooter, Savage Attacker

  • Alert Effects: You gain +5 to Initiative and can't be Surprised
  • Sharpshooter Effects: Grants two new abilities, Sharpshooter: Low Ground, and Sharpshooter: All In
    • Low Ground nullifies High Ground rules for ranged attacks made below a target
    • All In reduces your Attack Rolls with Ranged weapons (that you are Proficient with) by 5, but increases their damage by a flat 10
  • Savage Attacker Effects: When making Melee Weapon attacks, roll all damage dice twice. The higher of the two results is used.

Best Ranger Ability Scores & Stat Distribution

STR

DEX

CON

INT

WIS

CHA

Base

10

16

16

8

14

10

Modifier

0

+3

+3

-1

+2

0

Feats, Spells, & Leveling Choices For Beast Master Builds

Baldurs Gate 3 cute owlbear cub tilting its head

Class Level

Choices & Recommendations

Level 1

  • Best Favored Enemy Choice
    • Bounty Hunter
  • Best Natural Explorer Choice
    • Beast Tamer

Level 2

  • Best Fighting Style Choice
    • Archery
  • Best Lvl 2 Ranger Spells
    • Ensnaring Strike, Hunter's Mark (Lvl 1 Slots)

Level 3

  • Subclass Choice
    • Beast Master
  • Best Lvl 2 Ranger Spells
    • Speak with Animals or Hunter's Mark (Lvl 1 Slots)

Level 4

  • Feat Choice
    • Alert or Sharpshooter

Level 5

  • Best Lvl 5 Ranger Spells
    • Silence or Spike Growth (Lvl 2 Slots)

Level 6

  • Best Favored Enemy Choice
    • Keeper of the Veil
  • Best Natural Explorer Choice
    • Wasteland Wanderer Fire, Cold, or Poison

Level 7

  • Best Lvl 7 Ranger Spells
    • Silence or Spike Growth (Lvl 2 Slots)

Level 8

  • Feat Choice
    • Alert or Sharpshooter (whichever wasn't selected at level four)

Level 9

  • Best Lvl 9 Ranger Spells
    • Conjure Barrage (Lvl 3 Slot)

Level 10

  • Best Favored Enemy Choice
    • Ranger Knight
  • Best Natural Explorer Choice
    • Wasteland Wanderer Fire, Cold, or Poison

Level 11

  • Best Lvl 11 Ranger Spells
    • Lightning Arrow or Plant Growth (Lvl 3 Slots)

Level 12

  • Feat Choice
    • Savage Attacker
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Best Ranger Equipment: Armor & Accessories

Minsc as a Ranger

This section covers the best equipment for Beast Master Rangers in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.

  • Items with bolded names are new options for the build in each Act, and may replace older pieces of equipment.
  • Items with unbolded names must be acquired in earlier Acts, but are strong enough that they don't need to be replaced in Acts 2 or 3.

Best Beast Master Ranger Items & Equipment: Act 1

Name

Effect

Location

Head

Helmet

  • +1 to CON saving throws

Dropped by a variety of enemies, but also can be purchased from Dammon

Cloak

Deathstalker Mantle

  • Grants Expertise in Stealth
  • Wearer can become invisible for two turns upon killing an enemy

Only available to Dark Urge origin characters, after Alfira joins the camp

Chest

Breastplate +1

  • 15 AC

Sold by a number of merchants throughout Act 1

Gloves

Gloves of Archery

  • Grants Proficiency in Longbows and Shortbows
  • Ranged weapon attacks deal +2 physical damage

Purchased from Grat the Trader in the Goblin Camp

Boots

Disintegrating Night Walkers

  • Can't be enwebbed, entangled, ensnared, and can't slip
  • Grants Misty Step

Drops from True Soul Nere in the Grymforge

Neck

Beastmaster's Chain

  • Grants the Animal Friendship spell

Looted from a chest inside the Shattered Sanctum in the Goblin Camp

Ring 1

Caustic Band

  • Weapon Attacks get an extra +2 Acid damage

Purchased from Derryth in the Myconid Colony of the Underdark

Ring 2

Ring of Protection

  • +1 to AC and Saving Throws

Steal the Druid Idol in the Emerald Grove for Mol

Main Weapon

Bow of the Banshee

  • +1 to hit, and can cause targets to become Frightened on hit.
  • Grants 1d4 to Attack roll and Damage to Frightened enemies

Purchased from Corsair Greymon in the Grymforge just before the Adamantine Forge

Offhand

N/A

N/A

N/A

Best Beast Master Ranger Items & Equipment: Act 2

Name

Effect

Location

Head

Circlet of Hunting

  • Grants +1d4 to Attack rolls against targets market by Hunter's Mark, True Strike, Faerie Fire, or Guiding Bolt

Purchased from Araj Oblodra in Moonrise Towers

Cloak

Cloak of Protection

  • +1 to AC and saving throws

Purchased from Quartermaster Talli in the Last Light Inn

Chest

Sharpened Snare Cuirass

  • Add DEX modifier to AC
  • Creatures have Disadvantage against Saving Throws that would Restrain them

Purchased from Roah Moonglow in Moonrise Towers

Gloves

Gloves of Archery

  • Grants Proficiency in Longbows and Shortbows
  • Ranged weapon attacks deal +2 physical damage

Purchased from Grat the Trader in the Goblin Camp (Act 1)

Boots

Disintegrating Night Walkers

  • Can't be enwebbed, entangled, ensnared, and can't slip
  • Grants Misty Step

Drops from True Soul Nere in the Grymforge (Act 1)

Neck

Surgeon's Subjugation Amulet

  • When Critically Hitting an enemy humanoid, the Rogue can Paralyze them
  • Works once per Long Rest

Drops from Malus Thorm (the surgeon) in the House of Healing

Ring 1

Killer's Sweetheart

  • After killing a target, the next attack made by the wearer is automatically a Critical Hit
  • Works once per Long Rest

Found on the ground after the Self-Same Trial in the Gauntlet of Shar

Ring 2

Ring of Protection

  • +1 to AC and Saving Throws

Steal the Druid Idol in the Emerald Grove for Mol (Act 1)

Main Weapon

Bow of the Banshee

  • +1 to hit, and can cause targets to become Frightened on hit.
  • Grants 1d4 to Attack roll and Damage to Frightened enemies

Purchased from Corsair Greymon in the Grymforge just before the Adamantine Forge (Act 1)

Offhand

N/A

N/A

N/A

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Best Beast Master Ranger Items & Equipment: Act 3

Name

Effect

Location

Head

Circlet of Hunting

  • Grants +1d4 to Attack rolls against targets market by Hunter's Mark, True Strike, Faerie Fire, or Guiding Bolt

Purchased from Araj Oblodra in Moonrise Towers (Act 2)

Cloak

Cloak of Displacement

  • At the start of every turn, the wearer imposes Disadvantage on incoming Attack Rolls
  • Lasts until the wearer takes damage

Purchased from Entharl Danthelon in Wyrm's Crossing

Chest

Sharpened Snare Cuirass

  • Add DEX modifier to AC
  • Creatures have Disadvantage against Saving Throws that would Restrain them

Purchased from Roah Moonglow in Moonrise Towers (Act 2)

Gloves

Legacy of the Masters

  • +2 to Attack and Damage with all weapons

Purchased from Dammon, once he reaches the Lower City

Boots

Boots of Persistence

  • Grants Freedom of Movement and Longstrider, and +1 to DEX saving throws

Purchased from Dammon, once he reaches the Lower City

Neck

Unflinching Protector Amulet

  • Can use a Reaction to make attacks against allies miss, once per Short Rest

Drops from Ptaris in The Lodge (after giving Esther the Githyanki Egg) upon defeat

Ring 1

Killer's Sweetheart

  • After killing a target, the next attack made by the wearer is automatically a Critical Hit
  • Works once per Long Rest

Found on the ground after the Self-Same Trial in the Gauntlet of Shar (Act 2)

Ring 2

Ring of Protection

  • +1 to AC and Saving Throws

Steal the Druid Idol in the Emerald Grove for Mol (Act 1)

Main Weapon

Bow of the Banshee

  • +1 to hit, and can cause targets to become Frightened on hit.
  • Grants 1d4 to Attack roll and Damage to Frightened enemies

Purchased from Corsair Greymon in the Grymforge just before the Adamantine Forge (Act 1)

Offhand

N/A

N/A

N/A

Best Ranger Multiclass Choices & Builds

Astarion the Rogue in Baldur's Gate 3

Players can choose to Multiclass beginning at Level 2. Look for the "Add Class" button on the top right of the level up overview menu – this will open up a new menu where players can allocate the level to any other class in Baldur's Gate 3 when selected.

Rogue Multiclass – Ranger 9/Rogue 3

The Ranger and Rogue multiclass build makes for an exceptionally powerful combination, as long as a character chooses the Gloomstalker and Thief subclasses for each class. The Gloomstalker subclass for the Ranger grants lots of stealth-related abilities, but not Sneak Attack. By multiclassing with the Rogue class, the Gloomstalker gains this powerful Rogue skill, which receives a damage improvement at Level 3.

At Rogue Level 3, players also get to choose their subclass. The best option is the Thief subclass, which grants an extra bonus action – perfect for getting into the right position for a Sneak Attack, or for casting spells like Misty Step.

Fighter Multiclass – Ranger 10/Fighter 2

A multiclass Ranger build that invests two levels into the Fighter class will gain a lot more than it loses from levels 11 and 12. At Fighter 2, a character will gain the Action Surge ability, which costs a Bonus Action and grants an extra standard Action that turn. This ability can be used once per short or long rest, and gives the Ranger a third attack as early as character level 7 (5 points in Ranger, and 2 in Fighter).

At levels 11 and 12, Rangers would normally get their final subclass feature and a choice of Feat (or ability score improvement). It's worth dipping into Fighter a little bit for the one extra attack, but players can even go as far as Ranger 7/Fighter 5 to get an extra attack every turn, though this mean losing out on more high-level Ranger abilities.