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Baldur's Gate 3 will have one of the most complex combat systems in the RPG genre on release thanks, in part, to it being based on the Fifth Edition of Dungeons and Dragons' ruleset. Though there are some major changes to adapt the formula to a video game, most strategies work in Baldur's Gate 3 as they do in the TTRPG – including the benefits of a well-rounded party.
All Baldur's Gate 3 Fighter Subclasses, Ranked
Baldur's Gate 3's Fighter Class is a Weapons and Armor Master by default, with each subclass offering additional capabilities and utility.
It's a good idea to have one or two melee-focused party members, a perfect slot for the Fighter Class to fill in. The best Fighter build in BG3 is one that takes the class' melee prowess and turns it into a close-quarters devastator via the Battle Master subclass.
Updated May 25, 2024 by Erik Petrovich: Now that Baldur's Gate 3 has been out for nearly a whole year, players have a pretty good grasp on what choices you need to make to create the best Fighter build BG3 offers. Though our recommended BG3 best Fighter build hasn't changed much, basic information on the Fighter class itself has been described in more detail below. In addition to the removal of the "guide-in-progress" warning for this guide to the best BG3 Fighter Build, this guide has been updated to include more digestible information in the Specs and Proficiencies sections. Look for more insights into the Fighter BG3 class in these sections, including a more elaborate description of what abilities and features you can use when you select your Fighter subclass.
Fighter Class Introduction & Overview
Fighter Playstyle & Signature Abilities
"Fighters have mastered the art of combat, wielding weapons with unmatched skill and wearing armour like a second skin."
The Fighter is a class that's meant to be played up-close-and-personal. Whether that's through sheer brutality or magical assistance is up to the player – no matter their choice of Subclass, Fighters gain a few abilities that set them apart from other melee-oriented classes like the Barbarian. At Level 1, Second Wind grants a Bonus Action Self-Heal ability once per combat, then at Level 2, players get an Action Surge to grant an extra Action once each combat. Later on, Fighters gain better Saving Throws, Extra Attacks, and Fighting Styles, too.
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Players choose their Fighter Subclass at Level 3, which can completely change how combat is approached. Though Fighters may lack the raw power of a Barbarian, the class' ability to stay alive in combat and control the battlefield from the front lines makes them a great addition to a party lacking melee specialists.
Base Fighter Class Proficiencies: Armor, Weapons, Saving Throws, & Skill Choices
Proficiency Type | Proficiencies Granted/Choices Offered |
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Fighter Armor Proficiencies |
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Fighter Weapon Proficiencies |
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Fighter Saving Throws |
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Fighter Skill Proficiency Choices |
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All Fighter Subclasses
Subclass Name | Base Spec Features | Special Spec Proficiencies | Spells & Abilities |
---|---|---|---|
Battle Master |
| N / A |
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Champion |
| N / A | N / A |
Eldritch Knight |
| N / A |
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Fighter Class Features – Level By Level
Class Feature | Proficiency Bonus | |
---|---|---|
Fighter Lvl 1 |
| +2 |
Fighter Lvl 2 |
| +2 |
Fighter Lvl 3 |
| +2 |
Fighter Lvl 4 |
| +2 |
Fighter Lvl 5 |
| +3 |
Fighter Lvl 6 |
| +3 |
Fighter Lvl 7 |
| +3 |
Fighter Lvl 8 |
| +3 |
Fighter Lvl 9 |
| +4 |
Fighter Lvl 10 |
| +4 |
Fighter Lvl 11 |
| +4 |
Fighter Lvl 12 |
| +4 |
Best BG3 Fighter Build: Battle Master Overview & Creation Tips
What Makes Battle Master the Best Fighter Subclass?
"Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight."
The Battle Master Fighter build is named after the Subclass that players select at Level 3, which grants a powerful new set of skills to the Fighter that rely on a new resource: Superiority Die, used to fuel Battle Maneuvers. At Level 3, Fighters can unlock three Battle Maneuvers from a list of six, most of which have both a ranged and melee version that unlock together.
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These Battle Maneuvers, paired with the Fighter's base Action Surge and Second Wind actions, make them a serious force in melee combat – as long as they actually hit the enemy, that is. They are great at controlling enemy locations with certain Battle Maneuvers, rooting them in place or pushing them away, and can also be a source of minor buffs for the party and debuffs for enemies.
Battle Master Fighters rarely spent too much time away from direct melee combat, and in a party with ranged damage and support sources, they should spend as much time as they can up-close and personal with enemies. It's perfectly fine to start a fight with a shot from a Crossbow, but when Initiative rolls, be prepared to close that distance quickly.
Battle Master Subclass Features – Level By Level
Battle Master Fighter Fighter Lvl 3 |
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Battle Master Fighter Fighter Lvl 7 |
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Battle Master Fighter Fighter Lvl 10 |
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Best Battle Master Battle Maneuvers (Superiority Dice)
The Battle Master's unique mechanic is Battle Maneuvers. Upon reaching Level 3 and selecting the Battle Master subclass, players gain access to melee and ranged attacks that offer powerful additional effects. When using these abilities, though, they use one of the Fighter's limited Superiority Dice. Each day, players get eight Dice to spend on these abilities, each of which uses just one. Of the choices presented to players, Menacing Attack, Pushing Attack, and Riposte are the ones players should prioritize first, though Riposte can be replaced with Rally if your party lacks healing. Rally benefits parties more at low levels as the total amount of HP that the Fighter gives to an ally doesn't improve. Maneuvering Attack, too, can be useful for parties without a way to reliably get squishy allies out of range of opportunity attacks, but it's a bit more situational.
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Riposte |
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Pushing Attack |
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Menacing Attack |
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Maneuvering Attack |
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Rally |
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Best BG3 Fighter Build: Roleplay, Character Creation, & Leveling Choices
Best BG3 Fighter Race: Half-Orc
The Half-Orc race comes with a few notable racial abilities that help the best BG3 Fighter build become even more powerful and resilient. The race comes with Darkvision, and proficiency in Intimidation, but its real draw for Fighters comes from the Savage Attacks and Relentless Endurance passive features.
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Savage Attacks lets players add an additional Damage Dice on top of their normal critical hit damage, but only with melee weapon attacks. Relentless Endurance prevents the Fighter from going down, restoring them to 1 HP upon reaching 0, only once per long rest. For the Battle Master build, which is a close-range melee build, these two abilities let the character persist through death and absolutely pile damage onto opponents with critical hits – just be sure to pick up abilities and gear that reduces the Critical Hit threshold.
A good alternative to the Half-Orc is the Githyanki, which gain Githyanki Psyonics to further enhance their ability to control the battlefield (and jump around from enemy to enemy as if on a trampoline). However, the Gold Dwarf or Dragonborn races are decent Racial good choices, too, thanks to inherent defensive that benefit melee characters considerably.
Best BG3 Fighting Style: Great Weapon Fighting
Upon creating a Fighter character in Baldur's Gate 3, players are asked which Fighting Style they would like to follow. There are six choices: Archery, Defence, Duelling, Great Weapon Fighting, Protection, and Two-Weapon Fighting. These all have their own bonuses and drawbacks, but ultimately the Great Weapon Fighting style is best because it simply increases the baseline amount of damage every Two-Handed weapon can do. However, the Defence style is good for Fighters who will spend a lot of time in close combat.
Best Fighter Backgrounds in BG3: Soldier or Outlander
The Fighter's focus on Strength and Constitution gives them a big boost to Ability Checks that rely on those stats. As such, gaining proficiency with Athletics and Intimidation via the Soldier background is the best route to go to further improve two skills that the class already exemplifies. Just be prepared to muscle your way through dialogue and RP encounters, foregoing alternative solutions, to earn Inspiration.
However, Fighters can also gain proficiency in Athletics via the Outlander background, which replaces Intimidation with Survival. Its Inspiration mostly comes from achieving feats in the wilderness, like felling a large beast, or finding a mythical location.
Athletics and Survival are great for exploring the world, while Athletics and Intimidation is better for an in-your-face Fighter. Either way, Fighters have plenty of opportunities to naturally trigger Inspriation from these two Backgrounds.
Baldur's Gate 3: 12 Best Feats For Fighters, Ranked
Fighters in Baldur's Gate 3 receive more feats that most other classes, and as such, have more options for how to shape their builds.
Best BG3 Fighter Skill Proficiency Choices: Perception and Intimidation (or Insight)
Fighters get a choice of two skills from a list of eight, but both of the recommended backgrounds above cover two of the choices, leaving six to choose from.
If you go with the Soldier background, proficiency in Athletics and Intimidation are already granted. In this case, choose instead to go with Insight and Perception, as the game gives players a lot of dialogue checks involving these two skills. Choosing the Outlander background grants Survival instead of Intimidation, so if you go this route, choose Perception and Intimidation for your starting skills.
Best BG3 Fighter Feats: Great Weapon Master, Sentinel, Alert, Charger, and Savage Attacker
- Great Weapon Master Effects: Grants two new abilities, Great Weapon Master: Bonus Attack, and Great Weapon Master: All In
- Bonus Attack grants an additional melee weapon attack, as a Bonus Action, when you make a melee Critical Hit
- All In reduces your Attack Rolls with Two-Handed or Versatile weapons (that you are Proficient with) by 5, but increases their damage by a flat 10
- Sentinel Effects: Grants three new abilities, Sentinel: Vengeance, Sentinel: Snare, and Sentinel: Opportunity Advantage
- Vengeance lets you use a Reaction to make a basic weapon attack against any enemy that attacks an ally, within melee range
- Snare nullifies movement for any enemy you hit with an Attack of Opportunity
- Opportunity Advantage grants Advantage on all Opportunity Attacks
- Alert Effects: You gain +5 to Initiative and can't be Surprised
- Charger Effects: Grants two new abilities, Charger: Weapon Attack, and Charger: Shove
- Weapon Attack lets the player charge forward and them their weapon into the first enemy they hit without provoking any Opportunity Attacks during the charge
- Shove lets you charge forward and shove an enemy forward. The distance that the target travels is determined by Strength and Weight.
- Savage Attacker Effects: When making Melee Weapon attacks, roll all damage dice twice. The higher of the two results is used.
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Best Fighter Ability Scores & Stat Distribution
STR | DEX | CON | INT | WIS | CHA | |
---|---|---|---|---|---|---|
Base | 16 | 14 | 16 | 8 | 10 | 10 |
Modifier | +3 | +2 | +3 | -1 | 0 | 0 |
Feats, Spells, & Leveling Choices For Battle Master Builds
Class Level | Choices & Recommendations |
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Level 1 |
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Level 2 |
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Level 3 |
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Level 4 |
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Level 5 |
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Level 6 |
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Level 7 |
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Level 8 |
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Level 9 |
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Level 10 |
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Level 11 |
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Level 12 |
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Baldur's Gate 3: The Best Two-Handed Weapons
For a heavier offense, here's which two-handed weapons are the strongest in Baldur's Gate 3.
Best Fighter Equipment: Armor & Accessories
This section covers the best equipment for Battle Master Fighters in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.
- Items with bolded names are new options for the build in each Act, and may replace older pieces of equipment.
- Items with unbolded names must be acquired in earlier Acts, but are strong enough that they don't need to be replaced in Acts 2 or 3.
Best Battle Master Fighter Items & Equipment: Act 1
Name | Effect | Location | |
---|---|---|---|
Head | Grymskull Helm |
| Drops from a particularly major boss enemy in the Adamantine Forge |
Cloak | None Available (except Deathstalker Mantle) | N/A | N/A |
Chest | Adamantine Splint Armor |
| One of the options available from the Adamantine Forge |
Gloves | Gloves of the Growling Underdog |
| Looted from a chest inside the Shattered Sanctum (near Dror Ragzlin) |
Boots | Swiresy Shoes |
| Purchased from Grat the Trader in the Goblin Camp |
Neck | Periapt of Wound Closure |
| Purchased from Lady Esther just outside the Rosymorn Monastery |
Ring 1 | Spurred Band |
| Looted on a body in the Whispering Depths |
Ring 2 | Ring of Protection |
| Steal the Druid Idol in the Emerald Grove for Mol |
Main Weapon | Everburn Blade |
| Kill, or disarm, the devil boss Commander Zhalk at the end of the Nautiloid tutorial zone |
Offhand | N/A | N/A | N/A |
Best Battle Master Fighter Items & Equipment: Act 2
Name | Effect | Location | |
---|---|---|---|
Head | Flawed Helldusk Helmet |
| Purchased from Dammon, but players must have Infernal Iron |
Cloak | Cloak of Protection |
| Purchased from Quartermaster Talli in the Last Light Inn |
Chest | Reaper's Embrace |
| Drops from a particularly major boss at the end of Act 2 |
Gloves | Gauntlets of Surging Accuracy |
| Either rewarded by, or dropped by, Lann Tarv in Moonrise Towers |
Boots | Evasive Shoes |
| Purchased from Mattis in the Last Light Inn |
Neck | Periapt of Wound Closure |
| Purchased from Lady Esther just outside the Rosymorn Monastery (Act 1) |
Ring 1 | Killer's Sweetheart |
| Found on the ground after the Self-Same Trial in the Gauntlet of Shar |
Ring 2 | Ring of Protection |
| Steal the Druid Idol in the Emerald Grove for Mol (Act 1) |
Main Weapon | Everburn Blade |
| Kill, or disarm, the devil boss Commander Zhalk at the end of the Nautiloid tutorial zone (Act 1) |
Offhand | N/A | N/A | N/A |
Baldur's Gate 3: Best Weapons To Get Early
Get a leg up against the enemy in the early parts of Baldur's Gate 3 by grabbing these powerful starting weapons.
Best Battle Master Fighter Items & Equipment: Act 3
Name | Effect | Location | |
---|---|---|---|
Head | Helm of Balduran |
| Found after defeating Ansur in the Wyrmway |
Cloak | Cloak of Protection |
| Purchased from Quartermaster Talli in the Last Light Inn (Act 2) |
Chest | Reaper's Embrace |
| Drops from a particularly major boss at the end of Act 2 |
Gloves | Gauntlets of Surging Accuracy |
| Either rewarded by, or dropped by, Lann Tarv in Moonrise Towers (Act 2) |
Boots | Helldusk Boots |
| Found in a chest at the top of Wyrm's Rock Fortress |
Neck | Periapt of Wound Closure |
| Purchased from Lady Esther just outside the Rosymorn Monastery (Act 1) |
Ring 1 | Killer's Sweetheart |
| Found on the ground after the Self-Same Trial in the Gauntlet of Shar (Act 2) |
Ring 2 | Ring of Protection |
| Steal the Druid Idol in the Emerald Grove for Mol (Act 1) |
Main Weapon | Balduran's Giantslayer |
| Looted after beating Ansur in the Wyrmway |
Offhand | N/A | N/A | N/A |
Best Fighter Multiclass Choices & Builds
Players can choose to Multiclass beginning at Level 2. Look for the "Add Class" button on the top right of the level up overview menu – this will open up a new menu where players can allocate the level to any other class in Baldur's Gate 3 when selected.
Barbarian Multiclass – Fighter 11/Barbarian 1
Choosing the Barbarian class to multiclass into as a Fighter is important for one reason: Rage. Rage is an incredibly powerful ability that lets a character use a bonus action to make an additional attack on their turn, but it requires a bonus action to activate.
As a Level 11 Fighter, players can attack three times in a single turn, but by putting one point into barbarian, they can attack four times minimum every turn – as long as a bonus action isn't used for another ability. It's also viable to put three points into Barbarian to be able to select a subclass, but the character will lose out on the Fighter's third attack granted at Level 11.
Cleric Multiclass – Fighter 11/Cleric 1
The Cleric multiclass option for Fighters is good for similar reasons as the Barbarian multiclass. Fighters unlock their third attack at Level 11, leaving just one level to put into another class. The Cleric, specifically the War Domain subclass, is an excellent choice because it unlocks a fourth attack, and grants access to some basic Cleric support spells.
It's not a bad idea to go with the Eldritch Knight subclass instead of the Battle Master subclass for this multiclass choice, as Cleric spells will complement the Eldritch Knight's toolkit. Just be sure to select War Domain, as it lets the Cleric take a bonus action to attack an extra time on their turn.