Table of contents

There are a total of 12 classes that players will be able to pick from in the full version of Baldur's Gate 3, including the multi-faceted Druid Class. There are three subclasses, or Circles, for players to choose from, being the Circle of the Moon, the Circle of the Land, and the Circle of Spores.

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Many builds in Baldur's Gate 3 are based on a single subclass or mechanic of a class, and in the Druid's case, this is the Circle of the Moon subclass and its enhancements to the class' intrinsic Wild Shape ability.

Updated May 25, 2024 by Erik Petrovich: Now that Baldur's Gate 3 has been out for nearly a whole year, players have a pretty good grasp on what choices you need to make to create the best Druid build BG3 offers. Though our recommended BG3 best Druid build hasn't changed much, basic information on the Druid class itself has been described in more detail below. In addition to the removal of the "guide-in-progress" warning for this guide to the best BG3 Druid Build, this guide has been updated to include more digestible information in the Specs and Proficiencies sections. Look for more insights into the Druid BG3 class in these sections, including a more elaborate description of what abilities and features you can use when you select your Druid subclass.

Druid Class Introduction & Overview

Baldur's Gate 3 Druid

Druid Playstyle & Signature Abilities

"Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms."

Druids are one of the most diverse, complex classes in Baldur's Gate 3 thanks to the sheer variety of options available to the class. Druids are equally capable of being ranged spellcasters as they are close-up tanks, though the best BG3 Druid builds lean into buffing the latter. No matter which Circle BG3 Druids choose, they have access to the unique ability Wild Shape, which allows the class to shapeshift into an animal for different abilities and focuses in combat.

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The Druid's unique class feature Wild Shape is the backbone of this class, though its spell list is quite formidable in both offensive and defensive capacities. Even if you want to make a melee-only Druid (as this best BG3 Druid build guide will elaborate on), spells are still an important part of the class rotation. Plan to rotate in and out of Wild Shape to play the Druid most effectively in combat.

Base Druid Class Proficiencies: Armor, Weapons, Saving Throws, & Skill Choices

Proficiency Type

Proficiencies Granted/Choices Offered

Druid Armor Proficiencies

  • Light Armor
  • Medium Armor
  • Shields

Druid Weapon Proficiencies

  • Clubs
  • Daggers
  • Javelins
  • Maces
  • Quarterstaves
  • Scimitar
  • Sickle
  • Spears

Druid Saving Throws

  • Intelligence
  • Wisdom

Druid Skill Proficiency Choices

  • Choose two of the following Skill proficiencies;
    • Arcana
    • Animal Handling
    • Insight
    • Medicine
    • Nature
    • Perception
    • Religion
    • Survival

All Druid Subclasses

Subclass Name

Base Spec Features

Special Spec Proficiencies

Spells & Abilities

Circle of the Land

  • Natural Recovery
    • Action
    • When out of combat, the Druid can restore used Spell Slots
    • Natural Recovery Charges can be split – but you start with only one.
    • Natural Recovery Charges refresh with a Long Rest
  • Grants an additional Cantrip choice

N / A

  • Choose one of the following Cantrips;
    • Guidance
    • Poison Spray
    • Resistance
    • Shillelagh
    • Thorn Whip

Circle of the Moon

  • Lunar Mend
    • Bonus Action
    • Can only be used while in your Wild Shape form
    • Regain 1d8 HP per Spell Slot expended – a Level 5 Spell Slot will regain 5d8 HP
  • Grants an additional Wild Shape
    • Wild Shape: Bear

N / A

  • Wild Shape: Bear

Circle of the Spores

  • Halo of Spores
    • Reaction
    • 1d4 Necrotic damage inflicted onto the target
    • 6m Range
  • Symbiotic Entity
    • Action, uses one Wild Shape charge
    • Grants 4 Temporary HP for each level in the Druid class you have allocated
    • Halo of Spores deals twice the normal amount of damage while Temporary HP is active
    • Attacks deal 1d6 additional Necrotic damage while Temporary HP is active
  • Grants the Bone Chill cantrip

N / A

  • Bone Chill

Druid Class Features – Level By Level

Class Feature

Proficiency Bonus

Druid Lvl 1

  • Spellcasting

+2

Druid Lvl 2

  • Subclass/Circle Choice
  • Wild Shape
    • Action
    • Shapeshift into a Cat, Badger, Wold, or Spider, granting new abilities and size

+2

Druid Lvl 3

  • Level 2 Circle Spells

+2

Druid Lvl 4

  • Feat Choice
  • Wild Shape
    • Deep Rothe shape unlocked

+2

Druid Lvl 5

  • Wild Strike
    • While in Wild Shape, can take another attack after making an Unarmed Attack
  • Level 3 Circle Spells

+3

Druid Lvl 6

  • Wild Shape
    • Owlbear and Panther shapes unlocked
  • Subclass/Circle Feature

+3

Druid Lvl 7

  • Level 4 Circle Spells

+3

Druid Lvl 8

  • Feat Choice

+3

Druid Lvl 9

  • Level 5 Circle Spells

+4

Druid Lvl 10

  • Subclass/Circle Feature
  • Wild Strike
    • Can take another attack twice after making an Unarmed attack in Wild Shape form

+4

Druid Lvl 11

-

+4

Druid Lvl 12

  • Feat Choice

+4

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Druid Spell Slots & Prepared Spells – Level By Level

Prepared Spells

Cantrips Known

Lvl 1 Slots

Lvl 2 Slots

Lvl 3 Slots

Lvl 4 Slots

Lvl 5 Slots

Lvl 6 Slots

Druid Lvl 1

1 + WIS modifier

2

2

Druid Lvl 2

2 + WIS modifier

2

3

Druid Lvl 3

3 + WIS modifier

2

4

2

Druid Lvl 4

4 + WIS modifier

3

4

3

Druid Lvl 5

5 + WIS modifier

3

4

3

2

Druid Lvl 6

6 + WIS modifier

3

4

3

3

Druid Lvl 7

7 + WIS modifier

3

4

3

3

1

Druid Lvl 8

8 + WIS modifier

3

4

3

3

2

Druid Lvl 9

9 + WIS modifier

3

4

3

3

3

1

Druid Lvl 10

10 + WIS modifier

4

4

3

3

3

2

Druid Lvl 11

11 + WIS modifier

4

4

3

3

3

2

1

Druid Lvl 12

12 + WIS modifier

4

4

3

3

3

2

1

Best BG3 Druid Build: Circle of the Moon Overview

Baldurs Gate 3 Circle of the Moon Druid Character Creation

What Makes Circle of the Moon the Best BG3 Druid Subclass?

"Druids sworn to the moon draw on its mercurial nature to transform into massive creatures and primal elementals."

There are three subclasses Druid players can try out in Baldur's Gate 3: Circle of the Land, Circle of the Moon, and the Circle of Spores. While Circle of the Land focuses on spellcasting and Circle of Spores is a multi-faceted support and damage role, Circle of the Moon improves on the Druid's ability to use Wild Shape.

Circle of the Moon Druid builds tend to play the close-combat Tank role as they can shift into a Bear form with a Bonus Action, granting a Taunt ability, the Claws attack skill, and a boost to HP. Their other leveling choices make them both a controlling force in melee combat and a powerful support from a distance, though most of one's time should be spent on maximizing damage output while in Wild Shape.

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When not in melee combat Taunting enemies, Circle of the Moon Druids can rely on their other spellcasting skills. For the most part, though, a Circle of the Moon Druid thrives taking on enemies face-to-face rather than in ranged combat. Abilities like Thorn Whip, Entangle, and Shillelagh keep it going close-quarters when out of Wild Shape form.

Circle of the Moon Subclass Features – Level By Level

Circle of the Moon Druid Lvl 2

  • Wild Shape: Bear form
  • Combat Wild Shape
    • Wild Shape becomes a Bonus Action
  • Lunar Mend
    • Action
    • Regain HP while in Wild Shape by using Spell Slots

Circle of the Moon Druid Lvl 4

  • Wild Shape: Dire Raven form

Circle of the Moon Druid Lvl 6

  • Primal Strike
    • Passive Ability
    • When in Wild Shape, attacks gain the Magic damage type

Circle of the Moon Druid Lvl 8

  • Wild Shape: Sabre-Toothed Tiger form

Circle of the Moon Druid Lvl 10

  • Wild Shape: Air, Earth, Fire, & Water Myrmidon forms

Best BG3 Druid Build: Roleplay & Character Creation Choices

Jaheira as a Druid

Best BG3 Druid Race: Half-Orc

The Half-Orc race is one of the best races in Baldur's Gate 3 for Druids who spend most of their time in melee combat. The racial passives of the Half-Orc race still work when in Wild Shape form, letting a Druid tear through enemies with stronger Critical Hits and a resilience to Death unique to Half-Orcs.

The main benefits of Half-Orcs in BG3 are these two passives, called Savage Attacks and Relentless Endurance. Savage Attacks increases damage dealt by Critical Hits, while Relentless Endurance prevents Fighters from going down when they get to 0 HP once per Long Rest. For this Circle of the Moon build, which capitalizes on the Druid's abilities in melee combat, Half-Orcs offer the most impactful racials.

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Best Druid Backgrounds in BG3: Folk Hero or Outlander

The Folk Hero background grants proficiency in Animal Handling and Survival, and will trigger Inspiration for your character naturally as a Druid. Being a Folk hero provides the most RP opportunities and Inspiration possibilities as a Circle of the Moon druid because it just requires players to do things most good-aligned Druids would do, like help animals, save others, and explore the wilderness.

However, depending on how you like to play your Druid, the Outlander background might feel more fitting. This background grants proficiency in Athletics and Survival instead of Animal Handling and Survival, and Athletics can be very useful in combat. Ultimately, Folk Hero may trigger Inspiration more often, but the Outlander role is not too far off from it – kind of like a legendary wanderer rather than a local legend.

Best BG3 Druid Skill Proficiency Choices: Perception and Insight

The Folk Hero background grants Proficiency in the Animal Handling and Survival skills, leaving Arcana, Insight, Medicine, Nature, Perception, and Religion available for the two Class choices. Here, choose Perception because of its useful passive boon to noticing important environmental details, along with either Insight or Medicine, though Insight is more useful in RP situations.

The Outlander background doesn't give proficiency in Perception or Insight, so feel free to pick up these two skills with this background combination too. As a Druid, picking up Nature or Religion can be good for RP purposes, though there aren't quite as many uses for these skills in the game.

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Best Circle of the Moon Wild Shape: Owlbear

Druids gain several Wild Shape options as they level up, and Circle of the Moon builds get even more. For the first five levels as a Druid, the best Wild Shape transformation is the Bear, then the Raven. But at Level 6, Druids learn how to transform into an Owlbear, which is the most powerful Wild Shape form for the rest of the game.

The Owlbear has an enormous HP pool, the ability to increase its own Strength, a close-range AoE, and the ability to jump into battle and knock enemies prone. It's an absolute brute, and becomes the backbone of the best BG3 Druid build soon after acquiring it.

Best BG3 Druid Feats: Alert, War Caster, and Savage Attacker

  • Alert Effects: You gain +5 to Initiative and can't be Surprised
  • War Caster Effects: Grants two new passive abilities, War Caster: Concentration and War Caster: Opportunity Spell
    • Concentration is a passive that grants Advantage on Concentration Saving Throws
    • Opportunity Spell lets you cast Shocking Grasp on enemies that move away from melee range instead of attacking them normally
  • Savage Attacker Effects: When making Melee Weapon attacks, roll all damage dice twice. The higher of the two results is used.

Best Druid Ability Scores & Stat Distribution

STR

DEX

CON

INT

WIS

CHA

Base

10

14

16

10

16

8

Modifier

0

+2

+3

0

+3

-1

Best Leveling Choices For Circle of the Moon Druid Builds

Baldurs Gate 3 Druid Build Level Up Screen

Class Level

Choices & Recommendations

Level 1

  • Recommended Cantrip Choices
    • Guidance, Thorn Whip
  • Recommended Level 1 Druid Spell Choices
    • Entangle, Ice Knife, Healing Word, Thunderwave (lvl 1 Slots)

Level 2

  • Subclass Choice
    • Circle of the Moon
  • Recommended Level 2 Druid Spell Choices
    • Faerie Fire (Lvl 1 Slots)

Level 3

  • Recommended Cantrip Choice
    • Shillelagh
  • Recommended Level 3 Druid Spell Choices
    • Barkskin, Spike Growth (Lvl 2 – replace Entangle Slots)

Level 4

  • Feat Choice
    • Alert
  • Recommended Level 4 Druid Spell Choices
    • Moonbeam (Lvl 2 Slots)

Level 5

  • Recommended Level 5 Druid Spell Choices
    • Call Lightning (Lvl 3 Slots)

Level 6

  • Recommended Level 6 Druid Spell Choices
    • Daylight (Lvl 3 Slots)

Level 7

  • Recommended Level 7 Druid Spell Choices
    • Stoneskin (Lvl 4 Slots)

Level 8

  • Feat Choice
    • War Caster (for concentration before Wild Shaping)
  • Recommended Level 8 Druid Spell Choices
    • Conjure Minor Elemental or Dominate Beast (Lvl 4 Slots)

Level 9

  • Recommended Level 9 Druid Spell Choices
    • Conjure Elemental or Wall of Stone (Lvl 5 Slots)

Level 10

  • Recommended Cantrip Choices
    • Resistance
  • Recommended Level 10 Druid Spell Choices
    • Planar Binding or Greater Restoration (Lvl 5 Slots)

Level 11

  • Recommended Level 11 Druid Spell Choices
    • Heroes' Feast or Heal (Lvl 6 Slots)

Level 12

  • Feat Choice
    • Savage Attacker
  • Recommended Level 12 Druid Spell Choices
    • Wall of Thorns or Wind Walk (Lvl 6 Slots)
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Best Druid Equipment: Armor & Accessories

bg3 halsin location

This section covers the best equipment for Circle of the Moon Druids in BG3 across all three Acts. Some pieces from early Acts may still be powerful in later ones, though, and will remain equipped through several Acts.

  • Items with bolded names are new options for the build in each Act, and may replace older pieces of equipment.
  • Items with unbolded names must be acquired in earlier Acts, but are strong enough that they don't need to be replaced in Acts 2 or 3.

Best Circle of the Moon Druid Items & Equipment: Act 1

Name

Effect

Location

Head

Key of the Ancient

  • +1 to Nature checks

Found in the Underground Passage (with the Animal Runes and traps)

Cloak

None Available (except Deathstalker Mantle)

N/A

N/A

Chest

Hedge Wanderer Armor

  • +2 to DEX saving throws and Ability Checks
  • +1 to Nature checks

Purchased from Arron in the Emerald Grove

Gloves

Gloves of the Growling Underdog

  • Grants the wearer Advantage on Attack Rolls when surrounded by 2+ enemies
  • +2 to STR saving throws

Looted from a chest inside the Shattered Sanctum (near Dror Ragzlin)

Boots

Boots of Speed

  • Grants the Click Heels bonus action, which grants Disadvantage on incoming Opportunity Attacks and increases Movement Speed

Purchased from Thulla in the Myconid Colony of the Underdark.

Neck

Pearl of Power

  • Grants the Pearlescent Restoration ability, which restores Spell Slots

Purchased from Omeluum in the Myconid Colony

Ring 1

Shapeshifter's Boon

  • +1d4 to all checks while Shapeshifted

Drops from the Strange Ox in Acts 1, 2, or 3

Ring 2

Crusher's Ring

  • +3m (10ft) Movement Speed

Drops from Novice Crusher in the Shattered Sanctum of the Goblin Camp

Main Weapon

Club of Hill Giant Strength

  • Sets Base Strength to 19

Break the stool at the top of the Arcane Tower in the Underdark

Offhand

N/A

N/A

N/A

Best Circle of the Moon Druid Items & Equipment: Act 2

Name

Effect

Location

Head

Fistbreaker Helm

  • +1 to Spell Save DC
  • +1 to Initiative

Purchased from Lann Tarv in Moonrise Towers

Cloak

Cloak of Protection

  • +1 to AC and saving throws

Purchased from Quartermaster Talli in the Last Light Inn

Chest

Barkskin Armor

  • Raises base AC to 16
  • Grants the effects of the Barkskin buff at all times
  • Grants Advantage on CON saving throws and Ability Checks

Purchased from Quartermaster Talli in the Last Light Inn

Gloves

Gloves of the Growling Underdog

  • Grants the wearer Advantage on Attack Rolls when surrounded by 2+ enemies
  • +2 to STR saving throws

Looted from a chest inside the Shattered Sanctum (near Dror Ragzlin) (Act 1)

Boots

Boots of Speed

  • Grants the Click Heels bonus action, which grants Disadvantage on incoming Opportunity Attacks and increases Movement Speed

Purchased from Thulla in the Myconid Colony of the Underdark. (Act 1)

Neck

Pearl of Power

  • Grants the Pearlescent Restoration ability, which restores Spell Slots

Purchased from Omeluum in the Myconid Colony (Act 1)

Ring 1

Shapeshifter's Boon

  • +1d4 to all checks while Shapeshifted

Drops from the Strange Ox in Acts 1, 2, or 3

Ring 2

Killer's Sweetheart

  • After killing a target, the next attack made by the wearer is automatically a Critical Hit
  • Works once per Long Rest

Found on the ground after the Self-Same Trial in the Gauntlet of Shar

Main Weapon

Club of Hill Giant Strength

  • Sets Base Strength to 19

Break the stool at the top of the Arcane Tower in the Underdark (Act 1)

Offhand

N/A

N/A

N/A

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Best Circle of the Moon Druid Items & Equipment: Act 3

Name

Effect

Location

Head

Shapeshifter's Hat

  • Adds 1 Wild Shape charge

Purchased from special stock of Helsik at the Devil's Fee

Cloak

Cloak of Displacement

  • At the start of every turn, the wearer imposes Disadvantage on incoming attacks
  • Lasts until the player takes damage

Purchased from Entharl Danthelon in Wyrm's Crossing

Chest

Armor of Moonbasking

  • Gain 22 Temporary Hp upon Wild Shaping and reduce all incoming damage by one while active.
  • Also grants +2 Armor Class and Advantage on Spell Saving Throws

Purchased from Voiceless Penitent Bareki near the Undercity Ruins Waypoint

Gloves

Thunderpalm Strikers

  • Unarmed attacks deal +1d4 Thunder damage.
  • Also grants the Thunderwave spell

After rescuing Wulbren in Act 1, purchase these from him in Act 3

Boots

Boots of Speed

  • Grants the Click Heels bonus action, which grants Disadvantage on incoming Opportunity Attacks and increases Movement Speed

Purchased from Thulla in the Myconid Colony of the Underdark. (Act 1)

Neck

Corvid Token

  • Jump and Fly distance increased by 1.5 meters
  • Feather Fall automatically applies while Wild Shaped
  • Grants Polymorph: Dire Raven

Keep Mattis alive in Acts 1 and 2, and purchase it from him in Act 3

Ring 1

Shapeshifter's Boon

  • +1d4 to all checks while Shapeshifted

Drops from the Strange Ox in Acts 1, 2, or 3

Ring 2

Killer's Sweetheart

  • After killing a target, the next attack made by the wearer is automatically a Critical Hit
  • Works once per Long Rest

Found on the ground after the Self-Same Trial in the Gauntlet of Shar (Act 2)

Main Weapon

Club of Hill Giant Strength

  • Sets Base Strength to 19

Break the stool at the top of the Arcane Tower in the Underdark (Act 1)

Offhand

N/A

N/A

N/A

Best Druid Multiclass Choices & Builds

Karlach as a Barbarian

Players can choose to Multiclass beginning at Level 2. Look for the "Add Class" button on the top right of the level up overview menu – this will open up a new menu where players can allocate the level to any other class in Baldur's Gate 3 when selected.

Barbarian Multiclass – Druid 11/Barbarian 1

The Barbarian class has the ability to enter a Rage with a bonus action, granting the ability to use an extra attack with a bonus action on subsequent turns – the effect ends if players don't take or deal damage on a turn. After using Rage, Druids can use Wild Shape, and the effect will persist while shapeshifted.

With just one point in Barbarian, for a Druid 11 Barbarian 1 build, the Druid will be able to use their bonus action for an additional attack while shapeshifted. Unfortunately, the Unarmored Defense passive of the Barbarian class doesn't stack with the Druid's AC while shapeshifted.

Ranger Multiclass – Druid 9/Ranger 3

The Ranger multiclass option for Druids is a bit more of a memey build, but a relatively effective one nonetheless. By dipping three levels into the Ranger class as a Druid, a character will be able to select a Ranger subclass. Choosing the Beast Master subclass unlocks the ability to summon an Animal Companion. One of the options for the Ranger summon is a Bear.

With the Druid's intrinsic Wild Shape ability, a Druid 9 Ranger 3 build will be able to summon a Bear companion, then shapeshift into a Bear themselves. It's always good to have more companions on the battlefield, so enemies have more targets to choose from. Having two bears in the party, alongside proper Support companions, makes for a fun and fearsome melee frontline.

baldurs-gate-3-cover
Baldur's Gate 3

Platform(s)
PC , macOS , PS5 , Xbox Series X
Released
August 3, 2023
Developer(s)
Larian Studios
ESRB
M for Mature: Blood and Gore, Partial Nudity, Sexual Content, Strong Language, Violence