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As opposed to negative Status Effects like Dazed, Pinched, and Bane, there are a huge number of Conditions and Buffs in Baldur's Gate 3 that give some kind of positive bonus to players. These positive buffs and boons are usually cast on a party member by another party member, or cast on self, though some are gained in other ways.

RELATED: Baldur's Gate 3: Wares Explained

For the most part, the BG3 Conditions listed below are all Status Effects that confer some kind of bonus in a combat setting, though some of them also have effects tied to exploration and out-of-combat interactions. This list of all positive buffs in BG3 will give players a good idea of what to expect when it comes to party bonuses available in Baldur's Gate 3.

Updated September 19, 2023 by Erik Petrovich: In Baldur's Gate 3 buffs come by way of class and racial passives, spells that temporarily enhance allies, and consumables. BG3 buff spells greatly expand in variety as players progress through the game, and some of the most obscure BG3 conditions and most powerful buffs can only be found in the later half of BG3. This guide to the complete collection of Baldur's Gate 3 conditions has been updated to include dozens more of these later-game and lesser-known buffs – players confused about what a BG3 buff effect actually does can look through the table of all BG3 buff conditions to find a simple description of what each actually does.

All Buffs and Positive Conditions in BG3

Using a spell with allies - Baldurs Gate 3 Party Tips

Status Effect

Explanation

Aid

  • Raises Max HP

Armor of Agathys

  • Grants Temporary HP
  • Attackers take Cold Damage on hit

Ancient Grudges

  • Grants Advantage against Aberrations

Anointed in Splendor

  • Grants +2 to Saving Throws

Arcane Acuity

  • +! to Spell Attack rolls and Spell DC per charge

Arcane Charge

  • +1 bonus Spell damage when Threatened

Arcane Synergy

  • Adds Spell Casting Ability Modifier to Weapon Attack damage

Aura of Leadership

  • Melee-range allies gain 1d4 Force damage

Aura of Courage

  • Melee-range allies cannot be Frightened

Awakened

  • Illithid Powers can be used as a Bonus Action instead of a regular Action

Barkskin

  • Raises Armor to 16

Blade Ward

  • Halves incoming Bludgeoning, Piercing, and Slashing damage

Bless

  • +1d4 to Attack Rolls and Saving Throws

Blurred

  • Disadvantage on Attack Rolls against Blurred targets

Braced

  • Roll twice for Ranged Attack damage, use the highest result

Calmed

  • Cannot be Frightened or Charmed

Click Heels

  • x2 movement distance
  • Disadvantage on Opportunity Attacks against affected targets

Darkvision

  • Can see in the dark, up to 12 meters

Divine Sense

  • Advantage on Attack Rolls against Celestials, Fiends, and Undead

Enlarged

  • Larger physical size
  • +1d4 damage to Attacks
  • Advantage on Strength checks

False Life

  • Grants Temporary HP

Friends

  • Advantage on Charisma Checks against the affected target

Guidance

  • +1d4 to Ability Checks

Guiding Bolt

  • Advantage on the next Attack Roll against the affected target

Happy

  • +1 to Ability Checks, Saving Throws, Attack Rolls

Hasted

  • Can take an extra standard Action each turn until the Haste effect wears off, causing the Lethargic condition

Heat

  • Deals 1d4 Fire damage every turn to bearer, but grants extra Fire damage per stack

Heavily Obscured

  • Cannot be detected unless an enemy wanders too close

Heroism

  • Can't be Frightened
  • +5 Temporary HP each turn

Holy Rebuke

  • 1d4 Radiant damage to melee Attackers against the affected target

Invisible

  • Advantage on Attack Rolls
  • Disadvantage on incoming Attack Rolls
  • Can be found, and taking an action ends Invisibility

Lightning Charge

  • +1 to Attack Rolls and Lightning damage
  • Can build, up to 5 charges, which unleashes an additional 1d8 Lightning damage
  • -1 charge per turn

Mage Armor

  • Raises Armor to 13

Mirror Image

  • Increases caster's Armor for each Mirror Image active
  • Evading attacks gets rid of a Mirror Image
  • Max 3 Mirror Images

Momentum

  • +3 meters (10 ft) movement distance
  • Can be removed by Restrain, Prone, Slow, or Incapacitate

Prepared

  • Extra Slashing damage on the next Melee Attack

Protection from Evil and Good

  • Target is immune to Charm, Frighten, and Possess from Aberrations, Celestials, Elementals, Fey, Fiends, and Undead
  • These enemy types also have Disadvantage on Attack Rolls against a protected target

Protection from Energy

  • Grants Advantage on Saving Throws against Acid, Cold, Fire, Lightning, or Thunder damage

Protection from Poison

  • Advantage on Saving Throws against Poison effects, and grants Resistance to Poison in general

Rallied

  • +8 Max HP

Reckless Warcry

  • +3 to STR, -1 to AC

Resistance

  • +1d4 on Saving Throws

Sacred Weapon

  • CHA modifier added to Attack Rolls

Shield of Faith

  • +2 Armor

Shillelagh

  • Additional 1d8+Spellcasting Ability to Bludgeoning damage

Silvanus' Blessing

  • Grants Proficiency in Nature and Animal Handling skills

Soul Branding

  • Movement Distance increased by 1.5m, next attack deals extra 2d4+! Fire Damage on hit

Thaumaturgy

  • Advantage on Intimidation/Performance checks

True Strike

  • Advantage on Attack Rolls made against affected targets

Wrath

  • +1 to Melee Attack Damage per remaining turn on Wrath

Baldur's Gate 3 releases August 3, 2023 on PC and September 6, 2023 for PlayStation 5