Chris Torossian
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48Features
About Chris Torossian
Chris' earliest video game memories include playing Super Mario 64 with his older brother and that awkward laughter scene in Final Fantasy X. He is a lover of gut-punch narratives, indie games, and all things PlayStation.
Industry Focus
PS5 and indie titles
Favorite Games
Final Fantasy X, Nier, Valkyrie Profile, The Last of Us, Alan Wake 2, Bioshock, Resident Evil 4
Season: A Letter to the Future, Inscryption, Night in the Woods, Firewatch, GRIS, Deadly Premonition
(neither exhaustive nor in any particular order, just a chaotic list from a frenzied brain)
Favorite Console
PS5
Latest
How Fallout: Cascadia Modder Are Tackling the Challenges of a Complete Fallout 4 Overhaul
In a recent interview with Game ZXC, Fallout: Cascadia modders share the challenges of working on a complete overhaul of Fallout 4.
Fallout: Cascadia Aims to Revitalize Lackluster Systems of Fallout 4
Game ZXC speaks with modders behind Fallout: Cascadia about the shortcomings of Fallout 4 and how their mod hopes to reinvigorate gameplay.
The Invincible Interview: Director Shares Insights into Game Design, Adapting Books into Video Games, and More
Game ZXC recently spoke with The Invincible's game director Marek Markuszewski about what it takes to transform a novel into a game.
How The Invincible Went from Sci-Fi Novel to Atompunk Adventure Game
Game ZXC speaks with the director of The Invincible to learn about the game's background and how the team went from book to video game.
How The Invincible's Gameplay Remains True to Its Sci-Fi Roots
Game ZXC talks with the director of The Invincible about gameplay elements that help the game retain its heart while honoring the source material.
This Bed We Made Interview: Dev Talks Game Research, Human Nature, and More
Game ZXC speaks with This Bed We Made narrative writer on the topics of research deep dives, appealing to players' human nature, and more.
This Bed We Made Explores the Natural Voyeurism and Curiosity of Being Human
Game ZXC speaks with This Bed We Made's narrative writer about humanity's voyeuristic nature and how their newest game helps scratch that itch.
How This Bed We Made Devs Crafted a Noir Mystery That Stays True to Its Identity
Game ZXC speaks with This Bed We Made's narrative writer about the research behind the game and finding inspiration in peculiar places.
Lifeless Moon Interview: Dev Talks Making a 2023 Prequel to a 2014 Game
Game ZXC speaks with the developer of Lifeless Moon about how it stacks up against his first title, its prequel nature, and more.
How Lifeless Moon Improves on Lifeless Planet
Game ZXC talks with the developer of Lifeless Moon about the key mechanics of his newest game and how it improves upon Lifeless Planet.
Lifeless Moon Developer Hopes the Game’s Personal Story Gives Players a New 'Perspective'
Lifeless Moon's dev tells Game ZXC what inspired his renewed focus on story, as well as why it delves into deeply somber personal experiences.
Illusion Island Interview: Creative Director Talks Writing New Stories for Classic Characters, Unique Game Mechanics, and More
Game ZXC spoke with Disney's Illusion Island creative director about working with beloved characters, designing cool abilities, and more.
How Disney’s Illusion Island Tells a New Story While Remaining True to Its Characters
In a Game ZXC interview, Illusion Island's creative director shares how his team preserved four classic characters while giving them a new story.
Illusion Island Creative Director Explains How The Game is Like a Metroidvania With Classic Disney Characters
Game ZXC speaks with Illusion Island creative director about the game's Metroidvania personality alongside some of its gameplay features.
Venba Interview: Dev Talks Cooking Games, the Importance of Food and Family, and More
Game ZXC speaks with the writer and designer behind Venba about the importance of food and family and how it sets itself apart from similar games.
Venba Explores How Food Can Be Used to Express Love Even When Words Fail
In an interview with Game ZXC, Venba's writer and designer discusses how food becomes an expression of love when other forms of communication fail.
How Venba Differentiates Itself from Other Cooking Games on the Market
In a recent interview with Game ZXC, Venba's writer and designer shares how their game distinguishes itself from other cooking games available today.
Moonlight Peaks Interview: Devs Talk Character Diversity, Unique Mechanics, and More
Game ZXC talks with Moonlight Peaks devs about what players can expect from the game's mechanics as well as their thoughts on diversity in life sims.
How Moonlight Peaks’ Character Creator and Cast of Characters Embrace Diversity
Game ZXC speaks with Moonlight Peaks devs about the features of their game that support diversity and allow for players to see themselves in-game.
New Farming Sim is Like Stardew Valley but with Vampires
Game ZXC speaks with Moonlight Valley devs about the core features of their new life sim and how it sets itself apart from others on the market.