Highlights

  • Assassin's Creed Shadows will have a map size similar to Origins, Odyssey, and Valhalla.
  • The game aims for a balance between old and new map sizes, focusing on realism.

Ubisoft has confirmed the approximate scale of the Feudal Japan map in Assassin's Creed Shadows, by comparing it to the size of other maps featured across the franchise. Gamers have learned plenty about what they can expect from Assassin's Creed Shadows of late, but the size of the map has been a burning question for many players out there.

The recent reveal of Assassin's Creed Shadows has generated a ton of hype. The most recent release in the franchise, Assassin's Creed Mirage, was a great return to form, hearkening back to the older games in the series with a reduced scale and a renewed focus on the stealth elements that made Assassin's Creed so popular in the first place. However, it has been almost four years now since the release of Assassin's Creed Valhalla, so there's definitely a part of the fanbase ready for the next huge RPG experience in the series. According to Ubisoft, that's exactly what players are in for.

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In an interview with IGN, the creative director of Assassin's Creed Shadows, Jonathan Dumont, confirmed that the game's map size will be "in line with the latest Assassin's Creeds that we've done," with Origins, Odyssey, and Valhalla. However, Dumont confirmed that "On a scale level, maybe we can compare it a little bit more to the size of Assassin's Creed Origins." For many, this will be fantastic news. As Assassin's Creed transformed into an RPG across several iterations, the scale of the maps consistently increased. It was a common criticism of both Odyssey and Valhalla that there was perhaps too much to explore, leaving many feeling overwhelmed in these vast worlds.

Assassin's Creed Shadows Will Be Similar in Size to Origins, Odyssey, and Valhalla

If Assassin's Creed Shadows strikes a perfect balance between the map size of the old and new titles in the series, it could prove a good sign for things to come from the game. Open-world games with dense maps are great, but going as big as possible isn't always the best route forward. Dumont also went on to share a few more interesting details about the map, claiming that the studio "did want to have a much closer to real life scale ratio. So because castles took a lot of space, and we really wanted the mountains to feel like mountains, [we've made] the environments feel wider in the game."

Gamers will likely hear more about Assassin's Creed Shadows at the upcoming Ubisoft Forward event, which is set to take place on June 10. The game isn't confirmed for the event, but given it's set to be released this year, it's a safe bet to make an appearance. Hopefully, players will get a glimpse of the Assassin's Creed Shadows map in action, and Ubisoft could also clarify a few of the rumors surrounding the game at the moment. One rumor claims that Assassin's Creed Shadows will have battle passes, and it'll be interesting to see if this is confirmed at the event.