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As players explore the various regions of Alan Wake 2, they will be able to find many side puzzles and tasks. Some are secret stashes related to the Cult of the Tree containing additional supplies, while others are Alex Casey lunchboxes with weapon upgrade resources. Another of these optional tasks are the FBC's nursery rhyme setups: chalk drawings with a riddle in the form of a poem that require proper placement of carved wooded dolls to activate, shifting reality in the process and revealing a helpful charm for Saga Anderson.

During the course of Return 3: Local Girl, Alan Wake 2 players will be searching around the Watery location for answers as to why everyone there seems to know Saga's name and history as she delves deeper into the strangeness of everything that's happening. In this region, there are a few nursery rhymes, and the guide below will assist with solving the one located near Watery's Radio Tower.

RELATED: Alan Wake 2: Watery Nursery Rhyme #1 Puzzle Solution

How To Solve The Watery Radio Tower Nursery Rhyme Puzzle in Alan Wake 2

After players have been told to make their way to Alan Wake 2's Coffee World Gift Shop at the amusement park in Watery, where Saga's trailer keys are located, they can find this nursery rhyme while doing so. While following the road from Downtown Watery, if players keep going farther north, they will see a location labeled Radio Tower near the tip of the map:

alan wake 2 watery radio tower rhyme map

Heading towards it, players will actually find the rhyme scene is south of the Radio Tower itself, in a small clearing in the woods:

alan wake 2 watery radio tower rhyme scene

Players can approach the scene and read the riddle. It becomes clear that the deer doll (which players should have collected previously) will be needed to solve this particular rhyme. Players thus should place the deer doll on the chalk house on the bottom left of the setup:

alan wake 2 watery radio tower rhyme deer doll spot

Place the deer doll on the drawing of the house in the bottom left of the scene.

If this happens to be the fifth nursery rhyme that players successfully solve, they will also unlock the Strange Reality Trophy/Achievement.

alan wake 2 watery radio tower rhyme chalk

However, players should be prepared for a fight right after placing the deer doll, as two possessed wolves will appear from the woods and immediately attack. Using the shelter of the light in the middle of the clearing for defense and their preferred weapons, players should be able to fend off the wolves without much trouble.

Two wolves appeared on normal difficulty. Although unconfirmed, difficulty settings may affect this.

After dispatching these feral beasts, players can then turn around from a nearby picnic table and head towards the light of the safe haven. Just outside its healing cone, there is a red supply box, and next to it, an unfortunately dead deer (which players can assume the wolves were responsible for) will be lying on the ground:

alan wake 2 watery radio tower dead deer charm

In front of the slain deer will be the deer charm for players to collect. This charm will grant Saga increased resistance against being staggered or interrupted, which could come in quite useful against any further ambushes ahead as players carry on toward the main objective.

AlanWakeIITagGamePage
Alan Wake 2

Franchise
alan wake
Platform(s)
PC , PS5 , Xbox Series S , Xbox Series X
Developer(s)
Remedy Entertainment
Publisher(s)
Epic Games
Genre(s)
Survival Horror