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Alan Wake 2 is a complex survival horror game that is packed to the brim with puzzles to solve, clues to decipher, and collectibles to locate. As players work through this content, they may occasionally find themselves stuck and in need of assistance. Providing that assistance is the precise purpose of the guides that are collected below, and they will help players make the most of their time with Alan Wake 2.
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Basics & FAQ
Alan Wake 2 can be a tough nut to crack, and even the game's basic mechanics may leave some players confused. These guides are here to address that confusion and help fans start with a strong foundation.
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Walkthrough
The story of Alan Wake 2 is told over the course of 19 chapters, and players will take control of two protagonists as they work to complete them. These walkthroughs will help players get through those chapters, and some of their particularly tricky objectives have been further elaborated in the stand-alone guides that are underneath them.
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Collectibles
There are several different types of collectibles in Alan Wake 2, and many of them can only be obtained by solving a puzzle. While not all of these puzzles are extremely difficult to address, some of them are quite tricky, and this group of guides is here to help players that may get stuck on them.
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Cult Stashes
Cult Stashes are containers in Alan Wake 2 that hold a variety of consumable items, including ammo and healing items, and there are 22 of them in total. Here are details on how to solve the puzzles and find the keys that are used to open those containers.
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Cauldron Lake
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Watery
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Nursery Rhymes
There are 17 Nursery Rhyme puzzles in Alan Wake 2, and each one is solved by placing Dolls in specific configurations. Here are details on those configurations, and players will receive a Charm every time that they address a Nursery Rhyme.
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Cauldron Lake
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Lunch Boxes
Players that want to upgrade Saga's weapons in Alan Wake 2 will need to obtain Manuscript Fragments, materials that are earned by opening Alex Casey Lunch Boxes. There are 21 of those Lunch Boxes in total, and the following guide will help players find them all.
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Deer Heads
There are 12 mounted Deer Heads in Alan Wake 2, and players that interact with them all will gain access to a special room within Bright Falls' Elderwood Palace Lodge. The following guide contains full details on that endeavor, and it wil help fans decide if it is worth pursuing.
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TVs
Players will encounter many TVs during their time with Alan Wake 2, and there are achievements associated with finding them. Indeed, fans can earn trophies by watching all the Koskela Brother commercials and Writer's Journey videos in the game, and these guides explain exactly how those actions are performed.
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Words of Power
Words of Power are collectibles that are exclusive to Alan's chapters in Alan Wake 2, and they are the ways by which players will improve the protagonist's abilities. Here are details on where to find all these important collectibles.
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Codes, Keys, & Passwords
Many of the codes, keys, and passwords in Alan Wake 2 are connected directly to advancing the story and obtaining collectibles, and are thus detailed in the walkthroughs and collectible guides that are above. That is not the case with all of them, though, and this group of guides focuses on the exceptions.
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Achievements & Trophies
While players will earn many achievements as they work through the guides in the preceding sections, there are some trophies that have not yet been addressed. This group of guides is here to resolve that issue, and fans that are going for 100% completion of Alan Wake 2 should find them to be quite helpful.
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Night Springs
Alan Wake 2's first expansion, Night Springs, consists of three episodes in which players take control of three distinct characters. This group of guides is here to help fans work through those episodes and address the optional content that is contained within them.